John,
I agree an EW guy per section is useful. Note that EW doesn't appear all that
frequently (attached at platoon level usually) in the SG2 universe (or seems
to be).
So, why? Probably because there are (undescribed) reasons. I'd suggest since
we can make PA, portable plasma guns, etc, that we can make portable HARMs,
perhaps as ammo for HAMRs, other sniper weapons, or
perhaps as GMS/P rounds. Or as bomblet from
artillery. This kind of think might deter your heavy emission strategy.
I mean, ideally, I'd like every line squad to have 2xSAW plus a sniper, but
people don't seem to do that. There are obviously reasons.
One good one, outside of a PSB, is that too much FP or too much EW on a board
distorts the feel of the game.
(This said from a guy who had one game in
which 24 or 27 GMS/P rounds fired were
blunted by ECM or EW).
Tomb.
From: Thomas Barclay kaladorn@fox.nstn.ca
> I agree an EW guy per section is useful. Note
Possibly it's a case of "everyone has Basic level ECM and ECCM built in, it
evens out so is not worth mentioning"
Tom, Adrian and I were talking about squad sizes and it occurred to me
that small, semi-independent units or detachments can cause problems.
For example, the platoon HQ usually includes a medic, who (IMO) really doesn't
deserve to be an Independent but also shouldn't be sticking with the rest of
the HQ squad. If you make him a detachment, you're burning up the leader's
actions when you really shouldn't have to.
So maybe you can issue standing orders to detachments: "The medic and his
assistant move to treat wounded. If wounded are out of action, move them back
to platoon HQ for evac." A Stinger team might have "Maintain
aircraft watch; if hostile a/c come within range, engage." It should be
a simple sentence plus a conditional phrase, and it should be something which
is relevant to the unit's normal function rather than scenario specific.
--- "laserlight@quixnet.net" <laserlight@quixnet.net>
wrote:
> Tom, Adrian and I were talking about squad sizes and
In my revised infantry platoon orgs, I have as many as 9 seperate subunits,
because I run the entire HQ squad as seperate figures.