Mark Seifert said:
> I was thinking about assigning "Mages" to starships that could
I recommend "The Wyrmship Technical Manual" by torm Press as a good
background source for things like this. Most of the equiopment in the game are
magically enhanced, e.g., using magic rather than lead to sheild fusion
reactors, etc. Very interesting.
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From: "Christopher Weuve" <caw@intercon.com>
Sent: Saturday, June 15, 1996 12:50 PM
To: FTGZG-L@bolton.ac.uk
Subject: Re: Science Fantasy in FT
Mark Seifert said:
> I was thinking about assigning "Mages" to starships that could
I recommend "The Wyrmship Technical Manual" by torm Press as a good
background source for things like this. Most of the equiopment in the game are
magically enhanced, e.g., using magic rather than lead to sheild fusion
reactors, etc. Very interesting.
I said:
> I recommend "The Wyrmship Technical Manual" by torm Press as a
> to sheild fusion reactors, etc. Very interesting.
Timothy Klaus said:
> .Magi and what next trolls? That's why I quit playing fantasy games
Oh, I agree wholeheartedly -- my reading tastes are fairly eclectic, but
when I actually play something it is usually historical or hard science. [My
big gripe with Full Thurst is that the movement system isn't truly
vector-based.]
If Mark wants to experiment with magic, though, the book I mentioned would be
an interesting source.