Schoon wrote (in Content-Type: text/enriched; charset="us-ascii"
probably due to cutting and pasting):
Ah the KV design schism grows ever wider ;-) It is *good* to experiment
though and this is only minor twiddling really.
There is about to be a 31000 point playtest of the initial gzg-l KV
design system.
One interesting discussion was on fighter types. An possible interpretation of
the MT rules gives you the KV fighter Heavy status for free. That is a KV
standard fighter is a Heavy fighter but costs the same as a human standard
fighter. The interpretation also allows you to build the usual advanced
fighter types on top of the KV standard (H).
My interpretation was you had to pay the cost of the Heavy FG up front, but
allowing certain advanced types could be allowed, with perhaps exceptions for
heavy and fast. This is because the effects of a Heavy Heavy fighter are
indeterminate and probably unbalancing and a Fast Heavy fighter seemed
conceptually wrong.
I proposed a cost structure:
> Schoon wrote (in Content-Type: text/enriched; charset="us-ascii"
probably
> due to
Guilty as charged.
> There is about to be a 31000 point playtest of the initial gzg-l KV
Good grief! That's HUGE! I'm almost hesitant to ask who's going to subject
themselves to this grueling ordeal. Good on them though.
> My interpretation was you had to pay the cost of the Heavy FG up front,
Sounds good so far...
> I proposed a cost structure:
I'm assuming that these are all K'V variants. If so, I'd say that you got it
in one! All those prices check out (balance wise with the FB) perfectly.
You really need to pay the heavy fighter costs for KV fighters as they also
have another advantage over human fighters which most people forget. KV
fighters ignore screens! (MT pg 26). This makes them more efficient than human
attack fighters when attacking
screen-2 ships. I certainly don't want to meet KV heavy attack fighters
as they would have an average damage of 6 pts/turn for 6 turns (36
points) [ignoring casualties] against any human ship, which is better than
torpedo fighters (10.5 pts)
'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
Cmdr Robertson - GCV Southern Skies
Fleet Admiral Doyle - NKV Vesuvius (La Fayette invasion force)
Gunslinger, Emperor & all-around demigod.
[quoted original message omitted]
> Robertson, Brendan wrote:
...Snip...JTL
> KV fighters ignore screens! (MT pg 26).
XXX If your PDS people are that bad, you deserve what you are about to
recieve. I am certain the Kra'Vak high command really does not care about the
problems of the humans when they are trying to kill each other, and likewise
the humans about the Kra"Vak when they try to kill each other. But the truth
of the matter is that the 'K' no longer have the
armor/screen effect from the MT rules either. This reduction should
be enough of a change to warrent the retention of the 'K' fighters 'as is', at
least until some playtesting has been completed. JTL
Silly argument to demonstrate that the 'K' are now inferior: The largest ship
on the 'K' site hitting with 4 type three RG and doing triple damage (the
maximum) will do 36 points of damage. This is not enough to destroy the
largest human ships in a single turn. The smallest human scout hitting with a
single type one beam can destroy the largest Kra'Vak ship in a single turn of
fire. (However remote the possibility, it could be done.) Yet another crisis
to deal with! XXX
> KV standard fighter is a Heavy fighter but costs the same as a human
XXX Yes, on page 26 of the MT book, these are the stated rules for the Kra'Vak
fighters. The problem seems to stem from the doubling of the endurance stat
not from the fighters themselves. JTL
XXX
Bye for now,