Scenario idea - EFSB

1 posts ยท Mar 2 2000

From: Scott Jaqua <jaqua@c...>

Date: Thu, 2 Mar 2000 11:16:57 -0800

Subject: Scenario idea - EFSB

Seeing as people are suggesting scenarios, here's my go at one for
TBP/EFSB.
To play this scenario you will need some custom ship control sheets that you
can get from my web site. You can play with counters or ship mini's from AoG
and a Micro machine (EF One).

Raiders vs Earth Force

"Kill the President"

Forces:

Earth Force 1 Hyperion Cruiser, Earth Force One Raiders: 1 Battle Wagon, 1
Carrier

Back Ground:

Before his death, President Santiago was returning from a State Visit. Earth
Force Intelligence has found out that an Unknown group has paid Raiders a
sizable amount to kill the President. Based on this information Earth Force
has added a Hyperior Cruiser the Presidents escorts.

Set Up:

Set the two forces at opposite ends of the table facing each other. Both sides
must start within six inches of the table edge. All friendly units must be
within six inches of each other. Initial speed of the EA team is six (they
just came out of a jump gate. The raiders have been waiting and are at speed
zero. The raiders have any two fighter groups launched and no more then six
inches away from friendly unit. The Ea does not have any fighter launched at
the start of the game.

Jumping Out of Combat:

The raiders have two fully charged jump drives. The jump gate (center of EA
side of table) must wait it's full recharge cycle. The EA has one fully
charged jump drive. If either side jumps out, the other side may follow. To
set up the map after a jump, set the jump points in the starting position.
Roll a d12 (for direction and a d20 for inches. This will be the new jump
point position on the other side of the jump.

Victory:

All the Raiders need to do is destroy what ever ship the President is on. The
EA need not tell the Raiders which ship he is on. The EA my run shuttles back
and forth between ships. If the president is on one of the shuttles in must be
recorded until that shuttle lands. The ship that currently has the president
must show it in the ship orders. For a sure win the raiders have to destroy
everything. The Ea wins if the president is alive at the end of the game. The
President my not be put in a fighter.