From: Scott Jaqua <jaqua@c...>
Date: Thu, 2 Mar 2000 11:16:57 -0800
Subject: Scenario idea - EFSB
Seeing as people are suggesting scenarios, here's my go at one for TBP/EFSB. To play this scenario you will need some custom ship control sheets that you can get from my web site. You can play with counters or ship mini's from AoG and a Micro machine (EF One). Raiders vs Earth Force "Kill the President" Forces: Earth Force 1 Hyperion Cruiser, Earth Force One Raiders: 1 Battle Wagon, 1 Carrier Back Ground: Before his death, President Santiago was returning from a State Visit. Earth Force Intelligence has found out that an Unknown group has paid Raiders a sizable amount to kill the President. Based on this information Earth Force has added a Hyperior Cruiser the Presidents escorts. Set Up: Set the two forces at opposite ends of the table facing each other. Both sides must start within six inches of the table edge. All friendly units must be within six inches of each other. Initial speed of the EA team is six (they just came out of a jump gate. The raiders have been waiting and are at speed zero. The raiders have any two fighter groups launched and no more then six inches away from friendly unit. The Ea does not have any fighter launched at the start of the game. Jumping Out of Combat: The raiders have two fully charged jump drives. The jump gate (center of EA side of table) must wait it's full recharge cycle. The EA has one fully charged jump drive. If either side jumps out, the other side may follow. To set up the map after a jump, set the jump points in the starting position. Roll a d12 (for direction and a d20 for inches. This will be the new jump point position on the other side of the jump. Victory: All the Raiders need to do is destroy what ever ship the President is on. The EA need not tell the Raiders which ship he is on. The EA my run shuttles back and forth between ships. If the president is on one of the shuttles in must be recorded until that shuttle lands. The ship that currently has the president must show it in the ship orders. For a sure win the raiders have to destroy everything. The Ea wins if the president is alive at the end of the game. The President my not be put in a fighter.