From: Rick Rutherford <rickr@s...>
Date: Wed, 13 Oct 1999 14:03:21 -0400
Subject: RE: Scenario designs (was InterFET) [CLEAN STAMP]
Stuart Murray did a good job of this in his StarGrunt II scenario during the GZG east coast convention last year. Every player had a slip of paper with their goals outlined on it, and the only time any one of the players could talk with each other was after a successful "communications" roll. Since nobody could ask, "What the hell are you doing over there?" without spending an action, each player had the opportunity to achieve their individual goals without necessarily tipping their hand to the other players. -- Rick Rutherford I apologize in advance for the junk appended to this message by the mail server. > Steven M Goode wrote: