From: Chris@K... (by way of Allan Goodall <agoodall@sympatico.ca>)
Date: Sat, 23 Nov 1996 21:21:32 -0500
Subject: Re: SCALE OF FT (LONGISH AND CONTAINS PHYSICS)
I sent the original message to Chris Smith, who isn't on the list (but ought to be) but DOES play FT. He's also got a strong math and science background. He responded with the following, which he allowed me to post on the list: Rather neat analysis. My only comment is about the 13% light second range at 36". This implies a round trip ping of 1/4 second. If I get pinged, I *know* you can't shoot me until at least 1/4 second later - time for a little evasive action! In addition, ping-analyse-shoot could easily take some time, since the batteries likely have to recharge. If this takes even 45 seconds, suddenly the odds don't look so good. (The firing and check could take *much* longer, since a torpedo would be likely limited to 30 km/s - that's a 1000 second flight time, or about 13 minutes. Only one per turn! As for recharge guns... 1) Charge the guns... 45 seconds 2) ping, ping, ping... 5 seconds 4) fire and check hit status... 10 seconds That's 1 minute - now I know why I want multiple guns. Each gun may only get 19 shots per turn. If you add in evasive action (and don't forget the basic distance factor 36" = 36,000 km) actually getting a hit *per shot* could be quite difficult! <<This is an interesting point. Are batteries single "tubes" or banks of weapons? This could be used to explain why a beam weapon--essentially a light speed, straight line weapon--only hits an unshielded weapon 50% of the time. I can see why Jon Tuffley never bothered with an official "scale." -