Don't you love vertical versus area versus figure scale issues?
I don't.
But... I have been collecting some caps (well over 30 now) from laundry soap
containers to be 'storage tanks' in a couple of different scale scenarios.
Now scale in DS 2 is 1" = 100 meters (or metres) And Stargrunt is 1" = 10
Meters (or metres) And Starguard is 1" = 20 Yards or 20 Meters (or metres)
And Space Marines is 1" - 25 yards (or in skirmish 1" = 12.5 yards)
Ignore the last two <grin>!
Okay, I want to use these caps as terrain for a pursuit scenario (where
hitting a tank is, um... disastrous... at best.)
The caps (which would be sunk into the bluefoam stuff from the local Home
Despot to the lip of the cap) measures approximately 1.75 inches flat
surface on top (call it 44 mm) and the cylinder is 2 1/8 inches in
diameter (call it 55 mm) and from the lip to the flat top is about 2.25
inches (say 57 mm) - all metric is v-e-r-y approximate,
Assuming all three scales are equal (yeah, right...)
So in DS 2 the tank would be 175 meters across, 212.5 meters wide, and 225
meters tall. In SG 2 it would be 17.5 meters flat surface, 21.25 meters wide,
and 22.5 meters tall.
Okay, in DS 2 terms these are storage tanks. Since they are different
colors they have different qualities - corrosive, explosive, toxic,
yada-yada-yada. A gunfight/chase in an oil field? Maybe...
But in SG 2 terms what would/could a field of these tanks be simulating?
Both scenarios don't have to carbon copies, do they? <Evil Grin>
Ideas solicited.
Gracias,
Tanks this size for SG2 (in either 15mm or 25mm) look roughly the same
size as those at any small/medium tank farm. I'd say they could hold
anything their larger DS2 brethern would - POL, chemicals of any sort,
liquid wastes, whatever.
I did an entertaining set of "Industrial Accident" rules in SG2:
http://wind.prohosting.com/~warbard/sg2rules2.html
Used during a semi-skirmish bughunt in a cramped industrial complex,
these added some interesting twists... One game, the Marines blasted apart a
group of swarming xenomorphs, only to paste the fuel tank a hundred meters
further down the road as well. The resulting explosion and fire blocked the
only clear road deeper into the complex. The infantry who had to pick their
way through the warehouses and alleyways beside the road had xenomorphs on all
sides, and when the unit's hoverjeep tried to cut past the fire, a second
explosion wiped the jeep out!
A third explosion & expansion of the fire later in the game blocked the road
entirely, and lit up the warehouse across the way! To get back to the main
gate the Marines had to hack thru all the other alleys and warehouses again,
and most of them got cut up and eaten...
I've got a box of industrial scenery - tanks, pipes, etc - and some
industrial accidents really made everyone very respectful of those hazard
labels I'd spent so much time adding to the scenery!
Actually, Jaime's got my box of industrial scenery - hey Jaime, we
should get together for a game of something next month!
I would love to have seen pictures of this!!! Have any?
> Tanks this size for SG2 (in either 15mm or 25mm) look roughly the same
Please! I learn some really good stuff from the AAR's and photos plus
inspiration is always a nice thing to borrow...
On Wed, 26 Feb 2003 02:59:19 +0000 "Joe Ross" <ft4breedn@hotmail.com>
writes:
> I would love to have seen pictures of this!!! Have any?
> On Wed, 26 Feb 2003, glenn m wilson wrote:
> Please! I learn some really good stuff from the AAR's and photos plus
Sorry, I never did take pics of the full SG2/Bughunt setup. I've still
got all the buildings & industrial bits, though, so when I eventually get back
to active gaming I'll try and remember to take some!
The setup wasn't very big - crowded, very crowded, but never more than
roughly 4ft x 3ft. I used 15mm figures. The six or eight times I ran the
scenario, I think the Aliens won most of them... see the movie if you need to
know why!
The core rules for that were of course SG2; the Aliens ran on house rules I've
got on my website; there was also a lot of GM'ing from me, keeping the aliens
unpredictable and ratcheting up the player's blood pressure! Hence the
explosions & stray industrial incidents as well...
Brian.
> >
> >these
> >a
> >pick