From: Phillip E. Pournelle <pepourne@n...>
Date: Fri, 03 Jul 1998 15:41:23 -0700
Subject: SAW versus HMGs in StarGrunt and DirtSide
Hello, I've been watching the discussion regarding the use of HMGs versus the Squad Assault Weapons from StarGrunt. Here is my solution that goes along with my point costs for SG. The Squad Assault Weapon is the "Heavy Rifles" listed in DirtSide for Powered Armor forces. If a fire team has a SAW in it then it can fire up to 8 inches and draws three chits. A SAW in SG costs 8 points. The free weapon that vehicles get are the SAW and take up no space. The APSW in DirtSide are the MMGs and HMGs being discussed. The most reasonable I've read are the ones with MMGs: FP 2D6 and impact 1D10 and HMGs FP 2D8 and impact 1D12. A MMG takes up one space for a turret weapon and a HMG takes up 2 spaces for a turret weapon. A MMG costs 8 points and a HMG costs 10 points. If a squad or vehicle have them then they can fire up to 12 inches and draw three chits in DirtSide. Meanwhile, I believe that RFACs and GFACs should draw three chits against infantry as well in a DirtSide game. Of course a RFAC/GFAC-1 takes up two spaces for a fixed gun three for a turret. Therefore, the trade off is space versus effectiveness versus infantry. I would apreciate the feedback. Phil P. Gort, Klaatu barada nikto!