Savasku Questions

6 posts ยท Jul 20 1998 to Jul 20 1998

From: Noah Doyle <nvdoyle@m...>

Date: Sun, 19 Jul 1998 22:19:02 -0500

Subject: RE: Savasku Questions

BTW, do people use the standard mavement rules with the S, or do they use
the 'cinematic' rules?  (AKA 'gravimetric' movement - I figure the big
spines are used to grab a hold of space and tug...)

From: John Leary <john_t_leary@y...>

Date: Sun, 19 Jul 1998 20:45:51 -0700

Subject: Re: Savasku Questions

> Noah Doyle wrote:

We are in the FT2 space 'round here.

Bye for now,

From: Noah Doyle <nvdoyle@m...>

Date: Sun, 19 Jul 1998 23:55:15 -0500

Subject: RE: Savasku Questions

By standard, I meant 'vector' - wow, this is my day for mis-statement,
huh? Rhetorical question, please:) But what the heck are those big spines for?
I could see some sort of wierd movement (spacial grab & thrust), or
maybe sensors, like a big passive array.  Here's an odd idea - S passive

sensors are as good as everybody else's actives - they don't even use
actives - hard to find, and quiet.

Noah

[quoted original message omitted]

From: Owen Glover <oglover@b...>

Date: Mon, 20 Jul 1998 15:11:20 +1000

Subject: RE: Savasku Questions

> Noah Doyle wrote:

Western Suburbs we use Cinematic.

From: Ground Zero Games <jon@g...>

Date: Mon, 20 Jul 1998 08:45:42 +0100

Subject: Re: Savasku Questions

> Noah Doyle wrote:

"Cinematic" movement IS the standard FT2 movement system; it is the Vector
system that is the new optional add-on. We have no plans at present to
make Vector movement the new "standard" system.

From: Noah Doyle <nvdoyle@m...>

Date: Mon, 20 Jul 1998 11:15:08 -0500

Subject: RE: Savasku Questions

We just latched onto it so quickly, that it became standard around here nearly
immediately. Then again, EFSB is pretty big amongst my group as well. So, I'll
stick to 'Vector' & 'Cinema' for better differentiation.

Noah

[quoted original message omitted]