satchel charges and scouting

5 posts ยท Mar 22 2002 to Mar 24 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Fri, 22 Mar 2002 11:43:33 -0500

Subject: satchel charges and scouting

KHR said: 40 Kg is a pretty hefty load, even if carried with good webbing.

Tomb: Yep. I've carried over 55 kgs of gear from time to time, but that was...
encumbering.

OTOH, as I mentioned, this was for a suicide bombing. You don't have to carry
it forever (or maybe you do....).

--------------------

Scouting:

Alan,

I agree good players will try to be deceptive. OTOH, good players are unlikely
to select an untenable position or one their troops can't retreat from. Poorer
players will do just that. I'm not saying that good players are utterly
predictable, just that the locus of all their possible choices is constrained
by more tactical factors. The
tactically-unaware are somewhat hard to fight. (Similar anecdote: I knew
a martial arts teacher who hated fighting untrained people because they were
unpredictable. Trained people's attack patterns tended to conform
to a certain kinesthetic and tactical logic - not so with the
untrained...)

Interesting Story: REDCON 88 or 89 at RMC, I was in charge of a defense of a
valley in Challenger micorarmour game. Russkys were coming with everything.
Defenders were American and (ha ha) Canadians (who had leopard IIs... yah
right!). One of the units I was assigned was 4 pltns of M113s. NO INFANTRY
(what a stupid scenario that was). I told the GM they shouldn't even be
attending the battle... but he wanted them there.

So I picked a hill in the middle of the valley that was in a blocking position
for them. They dug tank emplacements about 100m behind the hill and on the
hill line. (I figured if they only had an MG, being turret
down wasn't a bad idea for them). I _knew_ that game-board features draw
arty. The safest place to emplace minis is in the middle of an open field.
Hills, forests, and urban areas are magnets for attention.

So, my M113 martyrs hid behind the hill. When the Russkys attacked, as
predicted, they lambasted the hill. When they were done and their attack was
rolling forward, I moved the vehicles from the safe positions behind the hill
up to the hilltop positions. (zero losses from arty). I then just sat there.
Another thing about double blind: Any enemy vehicle draws attention. These
APCs drew heavy (mostly ineffective) fire from
Russian TANKS that slowed their advance and attacked the APC-laden hill
(don't know if they thought their were infantry, but the tanks had better
things to do and the APCs were no threat to them at all). Meanwhile, my
gunships, artillery, and my own tanks (deployed on the flanks) broke the
Russian assault.

The irony was at the time I was a reserve infantry private. I was leading,
criticising (GM for scenario setup), and defeating players who were officer
cadets at RMC and West Point and there might have been someone from VMI there.

Double blind is a whole other type of game and requires you to keep
focused on running _your_ battle plan, identifying _real_ enemy threats,
and not getting bogged down in trivia or wasting your artillery/etc on
strikes on non-existent forces.

From: Derk Groeneveld <derk@c...>

Date: Sat, 23 Mar 2002 10:31:12 +0100 (CET)

Subject: Re: satchel charges and scouting

> From: "Tomb" <tomb@dreammechanics.com>

I seriously pissed off my opponent in a game where he did just that -
had his line of trenches smack in the middle of the field. I had one
pre-registered target left to spend and thought 'what the heck, smack in
the middle of the field, where the two tableclothes meet'. My'far the ehck of
it' barrage blew his line to pieces.

Then, of course, I managed to completely ruin my attack by being WAY too
intimidated by a _fake_ minefield... Ah, the shame....

Cheers,

From: Derk Groeneveld <derk@c...>

Date: Sat, 23 Mar 2002 10:33:46 +0100 (CET)

Subject: Re: satchel charges and scouting

> On Sat, 23 Mar 2002, Alan and Carmel Brain wrote:

> Ah but in a *real* double-blind, you spend half your time figuring out

Ah, the joys of having players cry 'where the heck ARE my tanks?! They
should have been right _here_!'

Mmm. Just a thought, has anyone experimented with running such a game, with
the higher command on the internet, possibly half a world away? Could make for
an interesting experience, and with flat rate internet it's now an option?

Cheers,

From: Robert Makowsky <rmakowsky@y...>

Date: Sat, 23 Mar 2002 09:11:43 -0400

Subject: RE: satchel charges and scouting

Derk,

Plans are brewing for an attempt at this at an ECC. Hopefully the next one,
maybe 2 away.

Bob

> -----Original Message-----
Could
> make for an interesting experience, and with flat rate internet it's

From: Beth Fulton <beth.fulton@m...>

Date: Sun, 24 Mar 2002 11:05:22 +1100

Subject: RE: satchel charges and scouting

G'day,

> with the higher command on the internet

Now that sounds cool!!! Though Derek says why wait for ECC;)

Cheers