> -----Original Message-----
[Bri] Is this per missile that survives PDS? Ouch! I would suggest that
the EMP knocks out the other missiles in the same swarm (thus only ONE check
not one check per surviving missile).
> I rejected the concept of a Needle Salvo Missile - PSB (and mechanics)
[Bri] I would suggest limiting these to the arc of the SML/SMR with a
range of 6tu (may not be used in area defense). Each salvo is like a
scattergun (mission kills 1d6 fighters). The salvo must be fired at the end of
the Launch Ordnance phase. Fighters may evade the missiles by using secondary
movement; however this uses 2 endurance (one for combat and one for secondary
movement).
> Planetary Bombardment Salvo Missiles
[Bri] Timing on this would be tricky as they would only be used in
reaction to another SML launch. Because of this, I would suggest that each
missile salvo be given a chance to lock on to the real
target. 1d6: 1-3 Lock onto Decoy; 5-6 Lock onto real target. If decoy
salvos outnumber missile salvos subtract 1; if missile salvos outnumber decoy
salvos, add 1. OR Limit the Decoy to spoofing only 1 other missile salvo.
Otherwise the decoy could protect against many times its own mass/cost
of missile salvos.
I would also suggest that these mass/cost the same as ER Salvos.
> Light Missile System
My comments marked by [Bri]
Here is another one:
Terminal Boost Missile:
Same mass/cost as ER salvos.
This missile has a movement of 24tu for placing the marker. But after the Move
Ships phase, it may move an additional 6tu (similar to fighter secondary
movement). Then it acts in all ways like a standard missile salvo. PSB: The
TBM has additional sensors, logic, and a terminal stage booster. This makes
the salvo heavier that the standard variety, but also more effective. Game
play: This could give the salvo the ability to get closer to the actual target
rather than jammers or escort craft. This may make the missile too powerful
(have not playtested). Range may have to be cut to 18tu placement.
---
In message <9DB05BB477A8D111AF3F00805F5730100687D7EE@exchange01.dscc.dla.mil>
> "Bell, Brian K" <Brian_Bell@dscc.dla.mil> wrote:
[snip my old waffle]
> >
[CST] Umm.. I think 1 set of threshold checks per missile salvo, with
the number of missiles that manage to get through defences, minus the targets
shield level (do vapour shrouds help?, do reflex fields?, I'm not sure about
the 1st, and I think reflex fields are too silly to
worry about the second ATM) being used on the look-up table above.
Actually, for multiple EMP salvo strikes, I'm tempted to say that you count up
ALL of the missiles that hit, from ALL of the salvos, subtract the shield
level, and use that number in the table to get the threshold
level - if you want PSB, use Bri's statement about EMP missiles
interfering with each other.
I hope that helps.
> [quoted text omitted]
[snip]
> >
[CST] I'm going to have another look for these - they're out there
somewhere!
> >
[CST] I take it the range and arcs are from the actual launch system
(SMR/SML) - good suggestion (especially the arcs), but I kinda like the
idea of a 'long' range anti fighter/missile that takes a bit of guess
work to use - my idea is to place them during the Launch Ordnance phase,
which means that they can be placed to attack fighters, attack SMs/PBs
(if player won initiative) - but in this case I'd defiantly reduce the
range to 12 or 18 mu - the reduction represents reaction time, as a
pre-emptive defence against possible SM/PB attacks (if player lost
initiative). I think these need a lot of playtesting - if our nascent
FT group could meet more often I'll give it a spin!
> > Planetary Bombardment Salvo Missiles
[CST] Good suggestions - they have the same timing problems as 'long'
range interceptor missiles, I think I'd use your latter suggestion for
simplicity (PSB - the 2D game board is an approximation of the 3D space
the battle occurs in)
> [quoted text omitted]
[snip light missiles - comments in other msg]
> -----End Original Message-----
[CST] Interesting idea.
> ---
I've followed your lead - my comments marked with [CST]
Just had another truly mad idea -
Boarding Torpedoes!
Does anyone out there remember the _truly atrocious_ "Star Crash" - and
I'm someone with limited critical faculties :-)