SAGA SGII report

1 posts ยท Jun 7 1997

From: Darryl Adams <dadams@t...>

Date: Sat, 7 Jun 1997 05:01:50 -0400

Subject: SAGA SGII report

For those on the list who play SGII, and DSII or FT and live in Sydney
Australia, come to SAGA.

Nick Robsin from Eurkea was there, and I picked up some nice Ocienanic trrops,
done by Nick. While there is only only a few avaiable, they are very nice with
a good mick of races, (a Mouri Heavy weapons and an Aborigianal tracker). I do
miss the giggle hat and the IAVR that the prototype had, but they are nice and
unique.

He also had some bike models with multable rider models. The bike looks more
like a street bike, but I am thinking of a "Light MototrCav" unit,
that rides in on bikes, then dismount and fight. Very Aussie :-)

The Full Thrust game looks popular with 10 players, but Daryl can give you an
update on that.

Myself and Mick Ousley ran a demo for SGII, whith the following scenerio
:

2 Squads of troops (NAC, played by myself) must spot and call in
reinforcements from orbit, against a recon in force (4 squads with
IVF).

This is a variation of a game we played a few weeks ago, but the orbital
insertion changed a lot of parameters.

I recently bought a Patlabour 1/60 scale mecha called a Helldiver,
designed for parachute insertion. A size 4 walker with a MDC4, I thought after
3 rounds, this baby would kick ass.

It burnt up in re-entry. So did 3 power armour troups (out of 12),
leaving the rest horribly dispersed and a size 1 walker as well. Since my my
forces already on board was decimated, It was not happy day for the NAC.

Orbital incersion is bad news. As it should be. But it is fun game.

Question: DO Orbitally inserted troops get any actions?

Tomorrow we will play another SGII game, so if you want a game, some on down,
there is plenty of space available for you.