safe jumps, excessive detail

2 posts ยท Dec 22 1999 to Dec 22 1999

From: GBailey@a...

Date: Wed, 22 Dec 1999 10:09:52 EST

Subject: Re: safe jumps, excessive detail

Then have the safe jump limits as an advanced or optional rule for those

of us wanting quicker campaigns. Jumping into a system and doing
battle with any forces there is fine with me (eg. Imperium/Dark Nebula).

I do play against someone with 300 degree beams (he uses WW2 naval minis).
Movement 2, FTL, either weak or average hull. He used to
have screen-2s until I designed all pulse-torp ships.  Now its lots of
armor, so his ships are now cheaper. He usually wins. Only if my side gets
lucky with torp hits do we ever win. Maybe I'll try
fighters/missiles
since he's taken off the ADFC on every "BB".

Glen

From: Laserlight <laserlight@q...>

Date: Wed, 22 Dec 1999 12:14:42 -0500

Subject: Re: safe jumps, excessive detail

> Then have the safe jump limits as an advanced or optional rule for

Um, Glen, it's always optional. And yes, I'd probably write it as "Basic
Rules", "Chrome Layer One", "Chrome Two" and so forth, except I'd probably be
overwhlemed by temptation to call the core rules "Chrome Base".

> I do play against someone with 300 degree beams (he uses WW2

A mix of weapons makes it interesting.