safe jumps

1 posts ยท Dec 22 1999

From: Laserlight <laserlight@q...>

Date: Tue, 21 Dec 1999 19:33:26 -0500

Subject: Re: safe jumps

> Why bother with these same jump limits? It's more details than I

I agree that Starfire is a bit (okay, a kilobyte) excessive in attention to
detail, but any game designer is going to have to face a choice between detail
and playability. Would you enjoy FT as much if everyone had 360 fire arcs for
everything, no weapons but Beams, and all ships had Average Hull and FTL by
definition? If you want a campaign where you have a group of stars in a
network and jumping to a star means you automatically engage everything at
that system, that's quick and easy, it just may not be as much detail as some
people want.