Sa'Vasku questions

4 posts ยท May 17 2000 to May 18 2000

From: Roger Books <books@m...>

Date: Tue, 16 May 2000 23:47:48 -0400 (EDT)

Subject: Sa'Vasku questions

My FB2 came in yesterday (thanks KR) and I am left with questions.

If a Sa'Vasku takes a threshold it automatically loses the associated power
generator. Does it make threshold checks on the other power sources? I would
tend to believe it does as there is mention of "Lost PGs may be replaced in
this <damage control> manner, but only if enough power points are available
from surviving PGs". The only way I could see this occuring is through
thresholds unless...

Can you target PGs with needle beams/torps?  This looks like a real
achilles tendon for Sa'Vasku, although I guess this also works by taking out
drives on other ships. Are systems taken out by NBs on Sa'Vasku still subject
to the "no repair" rule? I would assume so, however...

It never says, but I am guessing a single stinger node may only attack one
ship as most other weapons follow this.

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Wed, 17 May 2000 07:29:33 -0700

Subject: Re: Sa'Vasku questions

> If a Sa'Vasku takes a threshold it automatically loses the associated

See p22. The generator is automatically lost when the row is finished, and
they do not check for thresholds.

> Can you target PGs with needle beams/torps?

I would say "No," as they are not a system in the normal sense of FT. They are
an intrisic part of the row of hull boxes. You could, however, target the
drive node.

From: Ground Zero Games <jon@g...>

Date: Wed, 17 May 2000 20:53:20 +0100

Subject: Re: Sa'Vasku questions

> My FB2 came in yesterday (thanks KR) and I am left with questions.

I can see the confusion, but the sentence you quote is actually semi
redundant - it was just meant to clarify the fact that you need to put
enough power into the repair pool in order to try to fix the PGs.
> Can you target PGs with needle beams/torps? This looks like a real

I see the PGs as similar to the Core Systems in other ships - buried
deep in the hull where Needles can't reach them. You CAN target the drive
node. Yes, the "no repair" rule applies as far as tactical (game time) is
concerned, though the SV can probably regrow the bits (maybe with outside
help) in between-game time.
> It never says, but I am guessing a single stinger node may only attack

Without referring to the book, I think I said that each stinger node can
handle any amount of power per turn, but only for one shot per turn -
hence only one target. If it wasn't explicitely stated, then that's certainly
what was meant!

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Thu, 18 May 2000 20:16:53 +0200

Subject: Re: Sa'Vasku questions

> Roger Books wrote:

> It never says, but I am guessing a single stinger node may only attack

The stinger rule says, just after the PP table:

"A single stinger node may handle any required amount of power for each shot,
but each node may only fire at one target in any given turn."

Regards,