Sa'Vasku Pod Types

3 posts ยท May 19 2000 to May 22 2000

From: Stuart Ford <smford@e...>

Date: Fri, 19 May 2000 17:48:06 -0500

Subject: Sa'Vasku Pod Types

I have two new Pod types in mind and wanted to run them past the group.

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Hammer Pod Used as an Ortillery system, per MT rules. Power: 3 Biomass: 1

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Burster Pod Fleet Support Artillery System Power: 5 Biomass: 1

Burster fire occurs in the same phase as Salvo Missle Systems fire.
The firing player announces that he/she is firing a Burster Pod, and
places a marker at their intended target point. This can be anywhere in the
firing arc of the Pod Launcher up to 36 MU from the firing ship.

At the end of the movement phase any ships within 6MU of the targeting marker
are subject to burster damage.

Roll 2 D6 for each ship within range and apply damage as follows:
   1-3 = no effect
   4-5 = 1 DP
   6 = 2 DP + Reroll

Damage Points apply to Armor first, if available. Rerolls apply directly to
ship structure as to simulate penetrating damage.

********************

I plan on running Sa'Vasku in the future and have designed a Support Ship the
use of these new Pod types in mind.

Any feedback would be welcome...   I have a fire extinguisher handy.

Thanks,

From: NGarbett@S...

Date: Mon, 22 May 2000 09:44:48 -0400

Subject: RE: Sa'Vasku Pod Types

How would these be affected by PDS fire?

Would any ship within 6MU get to fire at it? If so i would suggest that they
wont be very effective.

[quoted original message omitted]

From: Stuart Ford <smford@e...>

Date: Mon, 22 May 2000 10:20:49 -0500

Subject: Re: Sa'Vasku Pod Types

[quoted original message omitted]