Sa'Vasku Grub Ships

9 posts ยท Apr 27 2001 to Apr 29 2001

From: Imre A. Szabo <ias@s...>

Date: Fri, 27 Apr 2001 10:21:40 -0400

Subject: Sa'Vasku Grub Ships

Grub Serve the same purpose as freighters for other species. The are
somewhat in-effecient when compared to traditional freighters, but can
serve as useful auxilary warships. Typically, grubs supply 50% of their
biomass to fleet units, and then leave to get more, but there have been
instances when grubs have been consumed to repair fleet units... The
in-efficiency of Grubs compared to traditional freighters is mitigated
by the Sa'Vasku ships capability of self-repair.  There is no pulling
fleet units off station and sending them back to base to be fixed.

Example:

Grub Ship Mass: 80
Bio-Mass:  45
Carapice: None Power Generators: 10 Main Drive Node: Yes FTL Drive Node: Yes
Cortex Nodes: 2 Stingers: 1 Spicules: 2 Pod Launcher: 1

Design Philosophy: Has just enough power to jump to FTL if the top power
generators are knocked out. Light weapons so they are self escorting.

Comments or Suggestions?

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Fri, 27 Apr 2001 08:52:45 -0700

Subject: Re: Sa'Vasku Grub Ships

> Grub Serve the same purpose as freighters for other species. The

I'm with you so far, and the design looks fine, but the important
part, that most people might have a problem with, is how the bio-MASS
is transferred (game mechanics wise)...

From: Charles Taylor <charles.taylor@c...>

Date: Fri, 27 Apr 2001 19:21:56 +0100

Subject: Re: Sa'Vasku Grub Ships

In message <p04320402b70f45f51160@[63.201.229.79]>
> Sean Bayan Schoonmaker <s_schoon@pacbell.net> wrote:

[snip]
> I'm with you so far, and the design looks fine, but the important

That could be what the pod launcher is for :-)

From: Jon Davis <davisje@n...>

Date: Fri, 27 Apr 2001 16:10:56 -0400

Subject: Re: Sa'Vasku Grub Ships

> Sean Bayan Schoonmaker wrote:

Some of us may not want to know.....  it sounds disgusting. :-)

I shall have to develop the Diazinon Class Destroyer to specifically

From: Imre A. Szabo <ias@s...>

Date: Fri, 27 Apr 2001 16:16:45 -0400

Subject: Re: Sa'Vasku Grub Ships

> I'm with you so far, and the design looks fine, but the important
Two options...

1. Only during strategic turns. (Prevents problems in FT games) OR 2. During
FT games. Both ships must spend one turn docking, and one
additional turn un-docking.  Both ships must spend one point of power
from the repair pool per mass transferred. Neither ship my fire any offensive
weapons during this whole opperation (includes docking and undocking), only
spicules and Pod Launchers firing interceptors may fire. Screens do not work.
Drones can be recovered, but not launched. To dock, both ships must have the
same heading, the same velocity, and be within 3" of each other. Neither ship
can change heading or velocity while docked. (The point is to discourage
players from doing this except when required to in scenario's.)

Draconian enough, or too draconian?

From: Bif Smith <bif@b...>

Date: Fri, 27 Apr 2001 22:10:04 +0100

Subject: Re: Sa'Vasku Grub Ships

[quoted original message omitted]

From: Imre A. Szabo <ias@s...>

Date: Sat, 28 Apr 2001 17:37:24 -0400

Subject: Re: Sa'Vasku Grub Ships

> In message <p04320402b70f45f51160@[63.201.229.79]>
I'm not too crazy about requiring a pod launcher. They're fine on mass
80+
Grubs, but the weapons suite on sub mass 80 Grubs is too heavy powerful.

From: Richard and Emily Bell <rlbell@s...>

Date: Sat, 28 Apr 2001 23:55:37 -0400

Subject: Re: Sa'Vasku Grub Ships

> "Imre A. Szabo" wrote:

> > I'm with you so far, and the design looks fine, but the important

From: Imre A. Szabo <ias@s...>

Date: Sun, 29 Apr 2001 07:58:54 -0400

Subject: Re: Sa'Vasku Grub Ships

> 3. The grubship and the ship being replenished underway both have
no
> new rules need be written; although, it implies that any ship too

This would make the Ann'Var'Teth class attrition units. I can't see a mass
120, 390 point Battleships as attrition units. The Sa'Vasku are not the Bugs
from Starfire...