From: NGarbett@S...
Date: Thu, 18 May 2000 05:37:19 -0400
Subject: Sa'Vasku Colours
Just out of interest what colour schemes have other Sa'Vasku players gone for?
From: NGarbett@S...
Date: Thu, 18 May 2000 05:37:19 -0400
Subject: Sa'Vasku Colours
Just out of interest what colour schemes have other Sa'Vasku players gone for?
From: Ground Zero Games <jon@g...>
Date: Thu, 18 May 2000 11:06:30 +0100
Subject: Re: Sa'Vasku Colours
> Just out of interest what colour schemes have other Sa'Vasku FWIW, our tradestand display models are overall mid-green with a light drybrush of yellows - looks suitably alien and bio-yucky.... Not that I'm implying this should be taken as [OFFICIAL], just a suggestion.
From: Brian Bell <bkb@b...>
Date: Thu, 18 May 2000 06:30:17 -0400
Subject: RE: Sa'Vasku Colours
I did a wash of primary color on the body of the Sa'Vasku with flat black primer under. Simple, quick, and it looks OK. One of these years I will learn to drybrush and make them better. ----- Brian Bell bkb@beol.net http://members.xoom.com/rlyehable/ft/
From: Indy Kochte <kochte@s...>
Date: Thu, 18 May 2000 10:45:09 -0400
Subject: Re: Sa'Vasku Colours
Metallic black. Think B5 Shadows...:) Mk
From: cmorgan <cmorgan@s...>
Date: Thu, 18 May 2000 10:46:55 -0400
Subject: Re: Sa'Vasku Colours
I did two fleets--my own was a reddish cast with yellow drybrushing until the detail was well-picked, then inked in pits and grooves. The tendrils were shaded red, becoming darker towards the tips. Some of the Sa' Vasku have domes, which I painted a glossy black and then put in veins in red, then painted gloss again. The other fleet is being done for hire, so I followed a similar scheme but painted them a grey-blue, dry-brushed light blue, with the body washed in Citadel flesh wash; again the pits and grooves were picked out in red, and the same color scheme for the domes. Charles
From: Beth Fulton <beth.fulton@m...>
Date: Fri, 19 May 2000 09:42:41 +1000
Subject: Re: Sa'Vasku Colours
G'day Nick, > Just out of interest what colour schemes have other Sa'Vasku Don't know if you've seen the painting FAQ at.... I've completely forgotten and now can't find it in my bookmarks sorry (Tim is that one of yours?) If you do find it (maybe via the web ring) its got a list of SV paint schemes. We've painted up a few SV fleets now (for ourselves and others), essentially First one was black undercoat with a blue body and purple legs (shaded from dark to light as you went from the body to the tip)and 'eyes' /bulbs whatever they are with pink veins over the top, finished off with a blue wash and highlighting for the body and a purple wash for the legs and bulbs. Second one was black undercoat with successive orange through to bone drybrushing Third one was green body, with light green veins, yellow legs and ruby (i.e. painted live a gemstone) bulbs Idea for a future one, black with opalescent highlighting (so get iridescent like effect seen on beetles) and another idea was black with grey drybrushing and then yellow zigzags all over to look like B5 shadows. Cheers Beth
From: W. Nitsche <bnitsche@u...>
Date: Fri, 19 May 2000 10:05:06 -0700 (PDT)
Subject: Re: Sa'Vasku Colours
I'm going to be painting up my Sa'Vasku (actually Space Fleet tyranid figures) fleet this summer. Inspired by a recent nature documentory, I'll be painting them based on the blue-ringed octopus. This little bugger lives mainly in the Australia area and is most noted as being very beautiful and very deadly. Many people die each year from bites in both natural and aquarium contacts. I think that's very fitting. The basic paint scheme is a yellowish cream with mottles of a very slightly darker tint of the same color. Each ring has about 3 different layers of blue with a dark tint of the body color in the center. A number of pics are available online as there is a very misguided aquarium trade of this octopus.
From: Alan and Carmel Brain <aebrain@w...>
Date: Sat, 20 May 2000 09:49:57 +1000
Subject: Re: Sa'Vasku Colours
From: "W. Nitsche" <bnitsche@u.washington.edu> > I'm going to be painting up my Sa'Vasku (actually Space Fleet tyranid *GRONK* > This little bugger Not many here. Virtually all Australians get taught about this one from a very early age. It's not aggressive. OTOH it's one of the few of Australia's venomous beasties that I've actually seen numerous times, they're quite common around Sydney. > A number I really, really hope you're kidding. But suspect you're not. Misguided? I'd say Bloody Silly Stupid, Dangerously so. Most fatalities from it are the very young, or the very old. But repeated bites can kill anyone: Case in point: 2 US Marines on R&R in Sydney in the late 60s were supposedly found next to a Blue-Ringed Octopus with multiple bites on their arms. They'd been playing with it, putting it on their arms,
From: Beth Fulton <beth.fulton@m...>
Date: Mon, 22 May 2000 11:03:26 +1000
Subject: Re: Sa'Vasku Colours
G'day guys, Ahh good old Hapalochlaena maculosa (also known as Octopus maculosa), for something that's only 5-10cmm in size they are sure a deadly little sod. You won't feel them bit but about 10mm later you'll go numb, get dizzy find it hard to talk, within a couple of hours you'll be vomiting and won't be able to walk for a week... if you're a big strapping guy who isn't allergic to seafood. If you're less than strapping then you'd better hope you're within 15mins of a hospital - as every muscle in your body is going to be paralysed (including your eyelids) for 10 or so hours, though your heart often comes back fairly quickly if under medical supervision. There has actually been very few fatalities in the last 40 years due to education, better availability of treatment etc, but they're still one to watch out for because if you're allergic to seafood you've got about 8 minutes to say your goodbyes. > Many people die each year from bites in both That they do, I got it as the follow up to the seasnake lecture;) > A number of pics are available online as there is a very So do I!!!!! They may look beautiful, but feeding them must be a right royal pain in the butt! Cheers Beth
From: Laserlight <laserlight@q...>
Date: Sun, 21 May 2000 23:05:05 -0400
Subject: Re: Sa'Vasku Colours
Beth said (speaking of the killer octopi) > So do I!!!!! They may look beautiful, but feeding them must be But only for a few minutes.... This "If you're allergic to seafood, you have 8 minutes to have a significant religious experience" line is one reason why I'm thinking that colonization may be easier if there isn't any native flora or fauna on site. Sure, starting from dust and rock would mean a fair piece of work, but imagine wandering around where mosquito bites caused, not malaria, but anaphylactic shock. Where getting a splinter or thorn in your foot is like a snakebite. So come to Alarish, where "wildlife" refers only to your neighbors...
From: Thomas Anderson <thomas.anderson@u...>
Date: Tue, 23 May 2000 23:54:34 +0100 (BST)
Subject: Re: Sa'Vasku Colours
> On Sun, 21 May 2000, Laserlight wrote: > Beth said (speaking of the killer octopi) or if there is, get rid of it. the first step in colonisation is scouring the planet, the next is terraforming it:). not popular with the greens, i'd imagine. no but seriously folks, my thinking is that if a planet has native life, we won't colonise it. not only because it would be hard, but because it would involve knackering the local ecosystem - violating an ecological prime directive sort of thing. it would get declared a 'white planet', a planet for science, to be free from human colonisation. instead, we'd settle dead worlds, where our terraforming bacteria can go to work unopposed and without threatening an existing ecosystem. now, if lifeless but suitable (appropriate insolation, sufficientlystable geology, available organic elements, etc) planets turn out to be rare (as i think they will - i reckon that if life can emerge, it will), this will be a problem, and the ecological arguments will go out the window, probably shortly followed by the ecologists. oh well, this is why we have zoos. tom
From: Alan and Carmel Brain <aebrain@w...>
Date: Tue, 23 May 2000 23:21:02 GMT
Subject: Re: Sa'Vasku Colours
> no but seriously folks, my thinking is that if a planet has native There would be a more practical reason: it seems from current knowledge that Life transforms planets at least as much as planets transform life. Given that a different set of life-forms would have different amino acids, different sets of proteins etc it may be the case that Terran life may not be compatible: if the two mix, one has Got to Go, if only from massive allergic reactions, or clogging up of biochemical reactions with unrecognised and undegradeable proteins that block receptors. Most Biochemistry is just a cross between playing with children's building blocks and a real-time version of 3-D tetris where the blocks can change their shapes in limited ways anyway. (sorry Beth :-) ) Add a whole new set of blocks in the game and things may not work too well. ANYWAY... The ecosphere of a planet - things like the pH of the atmosphere, Oxygen content and so on depend upon the life forms that are there. Do a wholescale Xenocide on an Earthlike Planet and you may quickly find you have a Venuslike planet instead. Don't do a wholescale Xenocide, and you may find that lithophillic (Rock-dwelling) bacteria and things that lurk in out of the way places like Black Smokers may well come back and bite you in the nth generation. Summary: The "Do Not Disturb" signs may be not for particularly ethical "Only you can prevent Forest Fires" reasons, but more like those found on Toxic Waste Dumps. They're more trouble than they're worth to decontaminate, bare bedrock would be cheaper to terraform. Of course with the advances in BioTech that can be expected in the next 200 years, and the fact that the Kra'Vak and Phalons at least are in competition with us, this may not be valid, or the validity may be reduced. Or maybe the usual way of colonising is to first convert a planet into bare bedrock, and then re-seed. A very unfriendly thing to do to a neighbouring species. The Tuffleyverse doesn't seem to work this way though: the wars are all relatively bloodless, the usual method of attack is not to cause all enemy-occupied stars to become Novae, nor to bombard all enemy-occupied installations with cheap Gigatonne Planetbusters as soon as they're detected. The fact that small-unit combats occur a la StarGrunt or even DS2 means that megatonne or larger nukes are not the preferred primary weapons.
From: Beth Fulton <beth.fulton@m...>
Date: Wed, 24 May 2000 10:25:05 +1000
Subject: Re: Sa'Vasku Colours
G'day Alan, > There would be a more practical reason: it seems from current Very true, which is why I doubt we're just going to pass up planets because they've got life, especially if that life has made it a nice place for us to live. > Given that a different set of life-forms would have different amino Also very true and this would be the cases I meant by "you need your shots" or "throw up that wall and never come back", but there is also a strong possibility that we may be playing different games and that it doesn't matter if I've got round poles and you've got square blocks because we're not playing together (OK maybe a different issue in the long term, but in the short we could get away with it and I'm afraid to say that's the timescale we usually work on). > Don't do a wholescale Xenocide, and you may find that lithophillic But you're not going to know that for sure, so if you've got a nice little planet with close to the right level of O2 and life (for arguments sake) that is spot on 100% compatible with no more adverse reactions than we see here on Earth are you really going to turn up your nose at it based on the chance there's something hiding in the dark - especially when (a) its equally likely something similar is waiting to bite you back on Earth anyway and (b) its only gonna cost megabucks to colonise here, but zillions of megabucks to terraform and then colonise the planet next door? Just can't see the people with the money and say so passing it up. Besides as you pointed out its the Tuffleyverse right, so even though there's no good guys many of the less than good guys are going to avoid truly brutal solutions and we've got good evidence that Kra'Vak and humans at least can both utilise the same atmospheric conditions (bareheaded figs of both are available - hey you armour/weapon guys use the figs as justification....;P) and we've got to be fighting over something we both want, thus planets with compatible life/conditions must exist and be used by both of us....(how's that for a truly twisted attempt at a logical argument);) I'll retire to my corner now... have fun;) Beth
From: NGarbett@S...
Date: Wed, 24 May 2000 04:36:55 -0400
Subject: RE: Sa'Vasku Colours
Thanks for all of the colour shemes in the end i decided after many seconds of thought, that as th Sa'Vasku grow i have painted the smaller ones bright colours steadily getting darker as they get bigger, so from bright red for CT to Black as a base for BB+ with other garish colours on top of the base coat, don't look too bad either. Well i'm happy with them and thats what counts. [quoted original message omitted]
From: Thomas Anderson <thomas.anderson@u...>
Date: Wed, 24 May 2000 19:02:40 +0100 (BST)
Subject: Re: Sa'Vasku Colours
> On Tue, 23 May 100 aebrain@dynamite.com.au wrote: > >no but seriously folks, my thinking is that if a planet has native very true. > Given that a different set of life-forms would have different amino hmm. i would say that this was unlikely - things that knack our bodies tend to be things that have evolved to do so; some random molecule from an alien biochemistry is *extremely* unlikely to bind to any of our receptors, enzymes, etc, because they are designed to be very specific for their targets. with most proteins, a single carbon atom out of place on the target can reduce the binding affinity by orders of magnitude. otoh, if molecules fromn the local environment did get inside us, they might well be very hard to get rid of. now, if they are big, they probably wouldn't get past the gut wall, as there would be no specific transporters for them. if they were small and stayed in the blood, the kidneys would probably get rid of them (the kidneys basically dispose of anything below a certain size which isn't specifically retained). however, if they were small and able to cross cell membranes, and were particularly fond of sticking to, eg, phosphate groups, you might find that, eg, they pile up in the cell nucleus, hugging our DNA and making a mess of things (cancer, etc). > Most Biochemistry is just a cross between playing with children's oi! i'm not spending four years slogging my brains out to get a degree in russian vide games, you know!:) > (sorry Beth :-) ) Add a whole new set of blocks in the as long as the blocks are different enough, they won't stick together, so we don't have too much to worry about. > ANYWAY... ah, but as long as you get your own life in soon enough, you can rescue it from venushood and make it a fitter, happier, more productive Earhlike world. of course, this may require tailoring much of the life that lives on it, but that's par for the course. > Don't do a wholescale Xenocide, i suspect that the best option may lie between the two extremes - bash most of the life out of the way and replace it with your own, and then be prepared to smack down any other locals which get in the way. > Summary: The "Do Not Disturb" signs may be not for particularly bear in mind that most Tuffleyverse history has been human history; i accept, though, that we don't see the KV rebooting captured planets, which indicates that the adapt-to-local-life model is the dominant one. tom
From: Alan and Carmel Brain <aebrain@w...>
Date: Thu, 25 May 2000 18:26:18 +1000
Subject: Re: Sa'Vasku Colours
From: "Tom Anderson" > bear in mind that most Tuffleyverse history has been human history; i Not so much re-booting as re-formatting, but yes. Perhaps a dual-boot is possible as well.