Sa'Vasku Brood ships

2 posts ยท Nov 11 1996 to Nov 11 1996

From: Chad Taylor <ct454792@o...>

Date: Sun, 10 Nov 1996 21:30:10 -0500

Subject: Sa'Vasku Brood ships

After more play we have come up with several new (to us anyways) Sa'Vasku ship
types. I thought I would post one and see what you all thought. The idea is to
give the Sa'Vasku some variety in there fleets.

Brood Ships (Mother ships, Birthers, Spawn ships)

This type of Sa'Vasku "ship" has specialized in the growth of various types of
Drone Pods. This ship is roughly the equivalent of a human
Carrier/missile ship.  It follows all of the standard Sa'Vasku rules
with all systems costing there listed cost in energy to use. The exception to
this is the Energy Pulse Weapon which cost on more point per range band to
fire ( 2:close,3:medium,4:long).

The cost of this ship type is: Escort: 6 per mass Cruiser: 7 per mass Capital:
8 per mass

In addition to being able to spawn the normal Drone Pod type fighter the Brood
ship is able to spawn other Drone Pods that equate to other types of fighters,
though at an increased cost in energy.

Interceptor: 25 points Attack: 30 points Heavy: 35 points

All costs are for a group of six.

The Brood ship is also able to birth other types of pods that seek to ram
targeted ships. These pod types are able to hit with great precision, often
destroying specific systems of threat to the Sa'Vasku fleet. The Pod types are
the Equivalent of human needle missiles and follow the same rules as normal
missiles. They cost the Sa'Vasku Brood ship 10 pts per missile to launch and
must be launched from the forward arc.

Still other types of small independent drone type creatures can be laid by the
brood ship. Once they are laid they are incapable of movement and wait for an
enemy ship to approach so that they may attack. These Pods are identical to
normal human mines and follow the same rules. They cost five points per mine
to lay and the brood ship may lay as many mines per turn as it wishes to
(subject to energy requirements of course)

The last observed capability of the brood ship is its ability to launch small
pods over a short distance that actually board and attempt to kill the crews
of the ships attacked. These "boarders" may be fired up to a distance of 6
inches from the brood ship and may be "fired" from any arc. The Brood ship may
launch six boarders per 10 energy points expended and these will hit
automatically, though they may be engaged by PDF (etc.) fire as if they were
fighters. Once they attach themselves they burrow into the ship and roam the
vessel attacking the crew. Work out the attack as per a normal boarding action
with the boarding party strength of the Sa'Vasku being the number of boarders
that safely make it to the targeted ship.

From: Brendan Pratt <bastard@o...>

Date: Mon, 11 Nov 1996 06:36:54 -0500

Subject: Re: Sa'Vasku Brood ships

> Chad Taylor wrote:
Sa'Vasku
> ship types. I thought I would post one and see what you all thought.
The
> idea is to give the Sa'Vasku some variety in there fleets.

I like these ideas as they give the "poor old Sa'Vasku" a better chance
- my only observation is that you do need to be careful not to make them
too much like standard human craft by duplicating all (or most) of their
existing technology.

This observation made; I think I will try some of them with my friends, as I
have noticed that the Sa'Vasku were not played by us due to their being: a)
Boring
 &
b) Too easy to beat (as has been mentioned in at least one previous post).
 Please do not take these as criticisms, simply observations - I played
SFB for many years, only to watch everyone get everyone elses' proprietary
technology regardless of how ludicrous it would be to mimic
said tech and to subsequently refit your ship with it - the worst
offenders were (of course) The Federation.

Enough from me:}