Rules question

3 posts ยท Jun 16 2000 to Jun 20 2000

From: Lori Stjern <lstjern@w...>

Date: Fri, 16 Jun 2000 01:24:20 -0700

Subject: Rules question

Hello,

Regarding Stargrunt II rules on Transferring commands to other squads. Is
there a limit on how many times a squad can be activated? Example:
Can a squad take its normal actions and then be re-activated another two
times for a total of 6 actions? ( I hope this is clear).

Regards,

From: Conchart@g... <conchart@geotec.net>

Date: Tue, 20 Jun 2000 17:55:22 -0500

Subject: Re: Rules question

I've allways played it that the command squad must split the extra actions up,
but if there is another command level above it, it may be reactivated, and may
in turn pass on it's two actions again, making it possible in game with 2
command levels for a squad to get 6 actions, or in an even larger game with 3
command levels, 8 actions.

[quoted original message omitted]

From: Roger Books <books@m...>

Date: Tue, 20 Jun 2000 19:09:14 -0400 (EDT)

Subject: Re: Rules question

> On 20-Jun-00 at 19:04, Conchart@geotec.net (conchart@geotec.net) wrote:

If you read through the archives you will find this has been discussed
many times, particularly the PA that runs rampant being activated 8+
times.

A common solution is that a given unit may only be reactivated once.
Another common house rule (definately _not_ intended by GZG) is that
a given unit may only fire a given weapon once during a turn.