From: Ground Zero Games <jon@g...>
Date: Fri, 18 Sep 1998 20:26:00 +0100
Subject: [Rules/OT] Shockforce?
Hi all, I just got hold of a copy of DBI's Shockforce rulebook. Interesting little system if a bit lightweight and over-simplified (but probably popular with some players for precisely that reason), but my real reason for this post concerns the design/points system. I know from previous posts that a number of list members play this, and given that the points system in SF is in some ways like some of the ideas that list members have suggested for possible SG/FMA design systems, I wondered if anyone had any long-term experiences with this? Specifically, has anyone done any kind of number-crunching excercise of the SF design values to see if it hangs together under player-induced stress or munchkinism, ie: have the values for the equipment/figure capabilities, advantages and disadvantages actually been worked out numerically or are they just rule-of-thumb numbers? Please note I'm not asking this in order to knock another game system, but out of genuine curiosity while we're developing FMA and other stuff.....