RPGs and Carl Gs in DSII

5 posts ยท Jul 25 1999 to Jul 26 1999

From: Chen-Song Qin <cqin@e...>

Date: Sun, 25 Jul 1999 14:02:41 -0600 (MDT)

Subject: RPGs and Carl Gs in DSII

The normal IAVR system in DSII represents the one-shot M72 style light
anti-tank weapons, whereas the GMS systems represent guided missiles.
But
what about multi-shot "bazooka" style weapons?  Some RL examples are the
RPG series and the Carl Gustav. These often prove to be very useful against
light armor or hard cover, and they are certainly more powerful
than the single-shot variety.  Has anyone come up with any rules to
cover these systems in DSII?

From: Ground Zero Games <jon@g...>

Date: Sun, 25 Jul 1999 23:09:51 +0100

Subject: Re: RPGs and Carl Gs in DSII

> The normal IAVR system in DSII represents the one-shot M72 style light
But
> what about multi-shot "bazooka" style weapons? Some RL examples are

At the level of DSII, I think that the IAVR can be assumed to cover this
type of weapon as well as the disposables - that was certainly the
intention. To differentiate at this level is IMHO outside the scope of the
game system, though don't let that stop you.... <grin>

From: ScottSaylo@a...

Date: Sun, 25 Jul 1999 18:35:14 EDT

Subject: Re: RPGs and Carl Gs in DSII

In a message dated 7/25/99 3:03:41 PM Central Daylight Time,
> cqin@ee.ualberta.ca writes:

<< The normal IAVR system in DSII represents the one-shot M72 style
light
 anti-tank weapons, whereas the GMS systems represent guided missiles.
But
 what about multi-shot "bazooka" style weapons?  Some RL examples are
the RPG series and the Carl Gustav. These often prove to be very useful
against light armor or hard cover, and they are certainly more powerful
 than the single-shot variety.  Has anyone come up with any rules to
cover these systems in DSII? >>

Another interesting weapon along these lines is the RAW. This is a near
bowling ball-sized rocket grenade launchable from underneath most any
assault rifle (if the hardware is installed) A promotional pamphlet on this
talks about turning the squad into an equivalent of a second world war
destroyer salovo. Nasty weapon available in HE and HEAT valieties A couple
stowed in the APC or humped out one or two to the squad gives them a real
barnburner of
a bunker-cracker. These weapons need some kind of representation.

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Mon, 26 Jul 1999 12:00:30 +0200

Subject: Re: RPGs and Carl Gs in DSII

> Chen-Song Qin wrote:

> The normal IAVR system in DSII represents the one-shot M72 style

Can't say anything solid about the RPG series, but I do know a bit about the
CG <g>

The Carl-Gustaf can be used to lay smoke screens, fire illumination
rounds and work as an improvised SAW - all provided you brought the
correct ammo, of course! - so the best way to model today's CG in DSII
terms would be to allow infantry SAW stands to fire smoke rounds if they've
bought the appropriate ammo markers (at 10 pts per). I don't
remember if the range should be 8" or 12" - I always confuse the stats
for the smoke and the illumination rounds.

However, I wouldn't bother with modelling its somewhat higher kill probability
vs vehicles compared to, say, the AT4 (the Swedish one used
by the USMC, not the ex-Soviet one). That difference isn't big enough
to matter in DSII terms against modern armours (and definitely not
against future armour types) - all IMPO, of course. (If you, or anyone
else, has heard about someone actually using a CG 751 double-penetrator
round successfully, I'd be very glad to hear about it!)

Next-generation RPG or CG-style ammunition is likely to be more like
SGII's GSM-P weapons rather than unguided IAVRs, though :-/

Regards,

From: Ryan Gill <rmgill@m...>

Date: Mon, 26 Jul 1999 14:59:00 -0400 (EDT)

Subject: Re: RPGs and Carl Gs in DSII

> On Sun, 25 Jul 1999 ScottSaylo@aol.com wrote:

> Another interesting weapon along these lines is the RAW. This is a

Ah, the Brunswick RAW (Riflemans Assault Weapon). It was fitted to an M16 and
launched a 1.27 kilogram HE package that pancaked against the target. It was
intended only for shortranged urban combat. Essentially a large rifle launched
grenade.

And is nicely taken care of in the Assault rules. Consider the assult equipped
elements of infantry to be equipped with items similar to this.

I'm going to look further at the rules for IAVRs and see whether or not the
mesh with my knowledge of the larger infantry portable rocket units.

I have a mind to also include a set of rules for infantry semi-portable
GMS/H's. ala TOW II in its ground emplaced role. Not really portable
like Milan, but its still a heavy GMS in many ways.