From: Stuart Ford <smford@e...>
Date: Tue, 23 Jun 1998 11:22:03 -0500
Subject: Re: Robotech stuff (longish??... even longer now!)
I have done similar work along these lines for the Macross/Macross II Genre. > Destroid- Counts as a fighter group for all purposes except that they I have been treating them at *DAF systems, based on the Destroid type. I'm teating all Excalibers as PDAF systems. Raider-X are equal to PDAF x 2, as they are a air defense unit. Phalanx are equal to an ADAF and Mac II's are treated as a C or Type 1 (FB) Beam System, with the beam rules vs fighters. > Veritech- Counts as fighters. In battleoid mode(human type robot) they > have a move of only 6" but count as interceptors with aces in I'm using my Veritech's almost the same way. When they assault a ship with intent to board, the defending ship gets one extra free *DAF attack per *DAF system functioning. Any surviving fighters may then land and close assault the ship. When attacking external systems, they have been treated at a needle attack, succeeding on a 5 or 6, with a 3 or 4 failing to disable the system but producing 1 point of regular damage (I had to give them something... it's hard to miss when you are standing ON the target!). When the fighters evacuated the target, the defending ship gets another free *DAF attack (if the fighters did their job, there shouldn't be any left to attack them!). > The ships- these are the easy part. The Macross1 is just a huge ship The > bad guys just show up in mass quantity with the occasional good ship The major problem I had is the sheer scale of the forces involved.. it's way to easy to create an accurate zentradi heavy cruiser that masses over 1000 tons. I've even gone so far as to devide all fighters, mechs and weapon systems by 10 (rounded up to at least 1) just to keep the scale managable... but we are still talking about clouds of fighters! > This has gone on long enough. Please let me know what you think. I am Long enough? I think I just doubled it!