Robotech stuff (longish??... even longer now!)

1 posts ยท Jun 23 1998

From: Stuart Ford <smford@e...>

Date: Tue, 23 Jun 1998 11:22:03 -0500

Subject: Re: Robotech stuff (longish??... even longer now!)

I have done similar work along these lines for the Macross/Macross II
Genre.

> Destroid- Counts as a fighter group for all purposes except that they

I have been treating them at *DAF systems, based on the Destroid type.
I'm teating all Excalibers as PDAF systems.  Raider-X are equal to PDAF
x 2, as they are a air defense unit. Phalanx are equal to an ADAF and Mac II's
are treated as a C or Type 1 (FB) Beam System, with the beam rules vs
fighters.

> Veritech- Counts as fighters. In battleoid mode(human type robot)
they
> have a move of only 6" but count as interceptors with aces in

I'm using my Veritech's almost the same way. When they assault a ship with
intent to board, the defending ship gets one extra free *DAF attack per *DAF
system functioning. Any surviving fighters may then land and close assault the
ship. When attacking external systems, they have been treated at a needle
attack, succeeding on a 5 or 6, with a 3 or 4 failing to disable the system
but producing 1 point of regular damage (I had to give them something... it's
hard to miss when you are standing ON the target!). When the fighters
evacuated the target, the defending ship gets another free *DAF attack (if the
fighters did their job, there shouldn't be any left to attack them!).

> The ships- these are the easy part. The Macross1 is just a huge ship
The
> bad guys just show up in mass quantity with the occasional good ship

The major problem I had is the sheer scale of the forces involved.. it's way
to easy to create an accurate zentradi heavy cruiser that masses over 1000
tons. I've even gone so far as to devide all fighters, mechs and weapon
systems by 10 (rounded up to at least 1) just to keep the scale managable...
but we are still talking about clouds of fighters!

> This has gone on long enough. Please let me know what you think. I am

Long enough? I think I just doubled it!