Rhine Dale Raid (long)

3 posts ยท Apr 15 2002 to Apr 15 2002

From: KH.Ranitzsch@t... (K.H.Ranitzsch)

Date: Mon, 15 Apr 2002 13:12:46 +0200

Subject: Rhine Dale Raid (long)

Hello Everybody

Mike, Corporal-on-Duty, settled down for another night shift. He
configured the security systems' main display to show scenes that were rather
more
interesting than drone-supplied images of leaves and the occasional
"bat".
He didn't expect any trouble. There hadn't been any since they had landed and
established a research base on the uninhabited planet of Rhine Dale (funny
name for a planet) a few weeks ago. Nothing much had happened since then.

The larger local wildlife gave the base a wide berth, and generally seemd
harmless enough anyway. In fact, some of the vegetation was rather more
dangerous than the animals. But they had learned - the hard way - to
avoid the nasty veggies.

Otherwise, the only event - a few days ago - had been a small meteor
strike several Clicks away. But the scientists hadn't been interested and
nobody went to investigate it. Mike didn't know what the scientists were
interested in. He wasn't being told what they were doing and wasn't really
that interested. He wouldn't have understood it anyway.

An amber sidepanel flashed on the screen. Surveillance drone #2, covering the
Southwest quadrant, had detected movement. "Some wildlife", he thought, giving
it no more than a cursory glance. Several organisms. Too small for
"Cattlefants". "Pigs" or "Monkeys", probably. About ten of them. He returned
his attention to the video.

The amber panel flashed again. Surveillance drone #2 had gone off-line.
Shit! He tried to contact it again. No response
Bah. Those thingies weren't that reliable anyway. Not mil-grade drones,
just something the scientificos had cobbled together at the instigation of
Captain Jane Way, the commander of the security detachment. The REMFs back at
home hadn't included proper drones on the equipment list. Too expensive, and
unneccessary for an uninhabited planet.

Then the squad leader out on patrol called in. He reported small-arms
fire and a small explosion. Too far to be sure about the location, somewhere
in the Southwest sector.

Could it be...Mike called up the last images of drone #2 and played back the
last images transmitted. Yes, there were some moving shapes. Not the right
shape for "Pigs", rather too big for "Monkeys". Could those be people? Humans?
But intel had said the planet was uninhabited. Last image: Some bright
flashes.

Switch to the records of drone #3. That one had drone #2 at the edge of its
field-of-view. Yes, small arms-fire followed by the explosion of drone
#2.
Big Shit! A proper military drone would have issued red alerts on detecting
small arms fire. But the scientificos hadn't thought of programming that.

Time to alert Captain Jane Way and the security detachment. They wouldn't be
happy to be waked at 4 o'clock in the morning.

-----

Those were the first steps of the Stargrunt game Derk Groeneveld, his friends
Dirk(?) and Mike(?), and I played at the Rheindahlen Con last
weekend. Dirk had thought up the scenario and game-mastered it very
nicely.

A secret "scientific" base in the jungle region of a supposedly uninhabited
planet.

Mike, with a platoon's worth of troops played the security detachment. He had
about three squads of troops, and a spaceship with Ortillery was orbiting the
planet.

Derk was commander of a mixed NAC platoon sent to investigate reports about
the secret base. They had been dropped secretly some distance away - the
"meteor strike" - and their task was to go in, gather intelligence, if
possible a prisoner - and disappear as stealtihily as possible without
leaving any evidence about their nationality. His forces consisted of a squad
of Gurkhas (nice minis, very nicely painted) and two squads of regular NAC
Marines.

I was commander of a platoon of colonists. Some years ago, a group of
civil-war refugees had reached Rhine Dale and settled in a small colony.
They wanted to be left alone and didn't draw attention to themselves and
weren't registered on any standard planet catalogue. When they detected the
shuttles that landed to establish the base, they sent a platoon to investigate
and to make it clear that unannounced guests were not welcome. As the colony
didn't have any air transport, my troops had to hike in, hence the delay
between the landing and our arrival. Skilled in local woodscraft, my troops
could move through the dangerous plants like through normal brush.

I had brought my own troops, a mixed platoon that fit the description of the
colony force well: Standard weapon was combat rifle. Platoon HQ squad: Platoon
leader, medic, sniper with laser rifle, two soldiers, Aided sensors (D6),
Leader 1,
"Regular" squad: 8 soldiers, Hand-held grenade launcher, SAW; Marksman
with conventional sniper rifle. Light combat armour (D6). Amazon squad (the
GZG SAS figures.nice minis, BTW), 9 soldiers, IAVR rocket, rotary SAW,
Marksman with sniper rifle. No armour (D4) Merc squad, survivors a of a
mercenary force involved in the Civil War. 10 Soldiers, incl.medic, SAW, two
Marksmen. No armour (D4)

Marksmen: It was decided that too many snipers tended to overwhelm the game.
Each player was allowed only one proper sniper. Other sniper figures were
toned down to "Marksmen": Shoot as snipers, but couldn't act independently and
go into hiding like snipers

----

I came in from the Southwest (my labelling) corner of the board, Derk on the
Northwest corner. The base was on the Northeast corner. Terrain was fairly
close, with lots of brush and hills. There were some woods, mostly along the
edges. Along my South edge was a lot of

Each squad diced for arrival. Looking out of the first wood, my Amazons saw
the first surveillance drone and shredded it with a small-arms salvo.
Bit of an overkill, really, the markswoman would have eliminated it much more
inconspicously. But you never know. It could have been a battle droid.
I then move in cautiously, observing frequently - there were lots of
dummy (?) counters on the table.

Derk came in leading with his Gurkha squad.

They ran into a flesh-eating Porcupine plant. One of the Gurkhas was
caught by the tangle vine of Porcupine plant and impaled on its spikes. We
diced to check whether he would cry out and give away the position of his
squd. But his Gurkha discipline held. He died silently. After that, the
Gurkhas advanced more cautiously, attacking any suspicious vines with their
Kukris.
The porcupine plants lost all the following fights ;-)

In the meantime, my point squad came under fire from Mike's sniper, who
managed to kill teh squad leader, a soldier and the Medic!Breach of the Geneva
convention! The case will be documented and a complaint lodged with
the UN Security Council and the Interstellar Criminal Court! ;-)
The sniper single-handedly managed to hold up my advance for several
turns

When Derk's Gurkhas climbed over a hill, the Gurkhas came under fire from
Mike's outlying patrol. Derk's regular follow-up squad wanted to charge
through the Gurkhas at the enemy. But his combat movement die was awful and he
ended up right where the Gurkhas were, in a nice concentrated heap, visible
for miles, on the top of the hill. This was too tempting a target for me to
miss and I shot two squad salvos across the board. Result, two Gurkhas and a
Regular soldier dead. mike's killed another one.

While all this was going on, Mike tried to call down the Ortillery. But the
radio operator - played by umpire Dirk - aboard the spaceship was not
too cooperative, at 4 o'clock in the morning. It started off with comments
like "Your drone broke down? And you want Ortillery? Forget it", later it was
"So your patrol has been eating berries again and is hearing things?", "Your
sniper is hunting monkeys, so what?", "ok,OK, If you think it's important I'll
wake the boss. Hold the line, please"...Muzak... The Ortillery never came in.

Mike decided to switch his sniper's attention to Derks' Gurkhas. Bad move,
bad luck - he gave away his position. My sniper first suppressed him,
then the merc squad took revenge for their dead comrades. My advance
continued, hidden behind a very convenient hill and I moved towards the poorly
defended Southern edge of the base.

Mike counter-charged Derk's force atop the hill. Too tempting a target
for my sniper. One trooper dead. Even so, Derk's force retreated off the hill,
and then went away without havein achieved his mission.

At that we ended the game, as the clock was rapidly approaching the supposed
time of the game, aven if I would have liked to play through my attack on the
base.

----
Observations:

Thanks to all involved for a nice game. Lots of fun, nice athmosphere.

An interesting psychological observation. Mike and Derk became very much
engaged in their two-way fight and mostly ignored me sneaking around the
cover. A good illustration of how a diversionary attacks works.

One thing I should have done: go around the (nicelly modelled) board and see
how my troops looked from the other side. They must have been fairly
inconspicuous. I occasionally forgot to move some standing in the bushes along
with the rest of their squad.

A few days ago, I had finished reading Rommel's "Infantry attacks", where he
describes a lot of his WWI actions using infiltration tactics. Definitely
useful inspiration here, and a good read in general.

Several people were interested spectators, and the next day I gave a short
intro game of Stargrunt to three of them. Among the spectators was a Britsh
soldier who had served with the Gurkhas in Hong Kong.

---
Modelling comments:

The surveillance drones were very nicely done: Head and torso of GW Space
Marines, hovering on a wire. Nicely painted.

Mike used OUDF figures, like I did for my regulars. It was surprising how much
the same figures could be changed just by a paint job. Mine were in
scruffy two-tone green cammo, Mike's in smart black with yellow
insignia. Totally different impression.

Cat's whiskers make good antennas for backpack radios.

---

Other highlights of the convention:

A lot of very nice people, always the most important point. From Germany,
Belgium, the Netherlands and the British Army.

Lots of well-presented games.
A spectacular pirate game with  many large-scale vessels, including a
whiteish ghost ship. a "Darkest Africa" game of an Ancient Roman expedition
catching animals for the Circus being attacked by Massai. Two 1/300 WWII
games on very nice terrain (Normandy Boccage and Western Desert), an obscure
19th century South American war, Sumo, a multi-player ACW skirmish (I at
least survived it, unlike most of my Confederate comrades-in-arms)
etc.etc. Several Full Thrust games, but somehow I never manageds to get in on
one of them.

I made third place in a "Hordes of the things" tournament.

I got to see my first non-German Euro coins as change for all the stuff
I bought off Dutch and Belgian traders. Actually, it wasn't that much, no,
honest.

Greetings

From: Robert Minadeo <raminad@e...>

Date: Mon, 15 Apr 2002 08:52:03 -0400

Subject: Re: Rhine Dale Raid (long)

Karl,

Thank you for posting the AAR. Sounds like an exciting game!

Regards,

From: DAWGFACE47@w...

Date: Mon, 15 Apr 2002 09:11:53 -0500 (CDT)

Subject: Re: Rhine Dale Raid (long)

EXCELLENT KARL!

thanks for sending this in for us to read and enjoy!