From: Jaime Tiampo <fugu@s...>
Date: Sun, 07 Sep 2003 01:26:28 -0700
Subject: Revisitation Of Sa'Vasku Systems
I've gotten bored over the last few days and have started thinking about Sa'Vasku systems again, trying to refine some earlier ideas and working on a few others. BURST POD Burst Pods are the Sa'Vasku fleet support artillery system, similar to the Plasma Bolt Launcher system from Fleet Book 2. Burst Pods require 10 power to fire per level, and consumes 1 biomass. They can be fired at any location that falls within the fire arc of the pod launcher. They are fired during Phase 4) LAUNCH ORDNANCE, the launch of the Burst Pod is announced by the firing player,and a marker is placed at the target point, which can be up to 30 mu from the firing ship. During Phase 7) POINT DEFENCE FIRE, any ship threatened by the Burst Pod can allocated its point defence weapons against the Burst pod. Point defence fire against a Burst Pod is resolved as if it were against a Plasma Bolt (see Fleet Book 2, page 36). The effect of the Burst Pod is exactly the same as that of a equal level Plasma Bolt. -- Plasma Bolt Launcher mass is 5 x size Burst Pods require power generator mass 10 x size Burst Pods can fire every turn while Plasma Bolts can only fire every other turn which sould balance out with using twice the mass in generators. ----- SEEKER DRONE Seeker Drones are a specialised form of Sa'Vasku Drone that more closely resemble MT Missiles than fighters. They are "grown" in Drone Wombs. It takes 2 biomass and requires 4 power points to grow each seeker. Power is taken from the Repair (R) pool. Drone Wombs can hold up to 3 Seekers at one time. Seeker Drones function like Standard MT Missiles in all respects.