Revised Missiles (long) was Re: [GZG] Heavymissilequestions.

1 posts ยท Jun 16 2006

From: Laserlight <laserlight@q...>

Date: Thu, 15 Jun 2006 20:51:14 -0400

Subject: Re: Re: Re: Revised Missiles (long) was Re: [GZG] Heavymissilequestions.

> If you play with missiles fired after ships move then as soon as you

IMO, missiles on the first round wouldn't get a seeking radius--so
they'd only have the 18mu range, not 24mu.

> If used like that don't missiles become a direct fire weapon that

Yep. They are target-seeking weapons!
This rule presupposes that the fighter/antifighter balance has been
fixed,
either by beefing up PDS or by allowing anti-ship weapons to fire in
point
defense mode; and/or that you have some ECM to divert the missiles.

> The main skill in ordnance is in the guessing of the enemy intentions

> after ships move then you have replaced pulse torpedos with missiles.

PTorps can't be shot down or ECM'd away. But yeah, these missiles act like
missiles instead of like mines, which is the way SM acts now.