Reusing old figures

13 posts ยท Apr 3 2001 to Apr 4 2001

From: Eli Arndt <emu2020@c...>

Date: Tue, 3 Apr 2001 11:41:56 -0700

Subject: Reusing old figures

Well,

I was lamenting the fact that I had this big force of PAs and only my one
squad of NSL troops to match up against them. I can't really afford to start a
new army from scratch now as my fiance would end my command prematurely. So,
what to my wondering eyes should appear, but a box full of WArzone that'd been
there for years.

I am speaking more specificly about some early Cybertronic Chasseurs.
these guys are big, 28mm+ figures with bulging muscles and a few plates
representing subdermal armour. They are all wearing glasses and minimal body.
I immediately found a use for them.

I flashed back to an old race I had come up with for a sci-fi RPG called
the Tonk. These cybertronic minis would require minimal conversion to become
perfect Tonk.

All I need to do is shave off the noses and angle back the upper jaw of them
to give them a sort of amphibian face, paint them with mottled smooth skin and
they become my powerhouse amphibians.

I was thinking of statting them out as PAs as they are gigantic and as I had
written them they were highly adaptable, very resilient and harder than *&$@?
to kill.

Any thoughts on alternatives to statting them or armament for aliens big
enough to carry full sized RFAC/1s in their hands?

Eli

From: John Crimmins <johncrim@v...>

Date: Tue, 03 Apr 2001 19:24:29 -0400

Subject: Re: Reusing old figures

> At 11:41 AM 4/3/01 -0700, you wrote:

I've got a similar problem with these guys....
http://www.geocities.com/johnxcrim/Graphics/BUG.jpg

That's a 25mm figure next to the big bug, so you can see how large it is. I've
got thirty of these things ("Aracnids", despite the six legs, from the
"Battlords of the 23rd Century" line) that I picked up on clearance, and I'm
dying to use them in a game.

Of course, I have to paint them first....

I have a feeling that Stargrunt really isn't going to be able to handle these
figures at all. You can't see it in the scan, but the Bug is carrying a rifle
that's a little bigger than the guy standing next to him, plus he's got a pair
of big missile pods and that gunlike thing sticking out of his back...he's
closer to being a light vehicle than a heavy trooper.

From: Jaime Tiampo <fugu@s...>

Date: Tue, 03 Apr 2001 17:33:11 -0700

Subject: Re: Reusing old figures

> John Crimmins wrote:

> I've got a similar problem with these guys....

Cool looking bug.

> I have a feeling that Stargrunt really isn't going to be able to

I don't see why not. There's bound to be bug vehicle rules where big bugs are
classed in sizes. In fact for things like the sa'vasku where all their
warriors are custom built for purposes I'd have them all be designed with size
classes from dog sized to DVN. Weapons for them would have a capacity point
cost and for every class of bug you had you had to fit in the weapons.

If you were trying to run them now, I'd run them as "vehicles" just go with
that design system.

As for big rifles, there's something I have a little beef with. The class 1
and 2 RFAC, in my mind, should have more of a infantry impact them just
shrapnel effect. If RL those things are nasty against infantry. Instead of
just getting their D8 against dispersed targets they should get a firepower
rating more like D10, or D8 D8.

From: Beth Fulton <beth.fulton@m...>

Date: Wed, 04 Apr 2001 10:57:35 +1000

Subject: Re: Reusing old figures

G'day Eli,

> All I need to do is shave off the noses and angle

Sounds pretty cool, I'd love to see a pic when they're finished.

> I was thinking of statting them out as PAs as they

Because of the subdermal armour?? I'm not arguing that they shouldn't be I was
just wondering at the logic. Terran amphibians aren't well protected, though
they can be fast and lethal.

> Any thoughts on alternatives to statting them or

I can think of a couple of options, but it depends on how you see them.

For instance, they could actually be close combat specialists who use their
size to overwhelm in close combat where their toxins can take affect.
Alternatively they could be very timid creatures preferring to keep their
bodies (vulnerable to desiccation) well hidden and then using heavy or long
range weaponry to hit at range. You cold also suggest that being so

much bigger doesn't given them any greater ability (armour) to avoid a hit,
but they get two hits say. A dead result is still a dead say, but give them an
automatic check for the first wound and they only need medics (and can't
fight) on the second.

Cheers

Beth

From: Beth Fulton <beth.fulton@m...>

Date: Wed, 04 Apr 2001 11:01:54 +1000

Subject: Re: Reusing old figures

G'day John,

> I have a feeling that Stargrunt really

I wouldn't cash in your chips yet.

> You can't see it in the scan, but the Bug is

Off the top of my head I'd say you've got two simple options. The first is to
treat them as small vehicles and the other is to treat each figure as a squad
by itself. Treat each weapon limb (and maybe the legs too) as bodies
in a regular squad and instead of allocating wounds/deaths to
individuals in a human squad allocate them to limbs of the bug. If the legs go
it can't move, if a weapon arm goes it can't fire that thing. It may need a
bit of tweaking, but it should work.

Cheers

Beth

From: Robert W. Hofrichter <RobHofrich@p...>

Date: Tue, 3 Apr 2001 21:33:15 -0400

Subject: Re: Reusing old figures

Or the weapons the bug carries don't have to be as "advanced" as the terran.
For instance, that huge looking gun the bug has could just be the equivalent
of an arquebus.  HEY--they're alien--maybe they never invented gun
cotton!

Rob

[quoted original message omitted]

From: John Crimmins <johncrim@v...>

Date: Tue, 03 Apr 2001 21:39:21 -0400

Subject: Re: Reusing old figures

> At 11:01 AM 4/4/01 +1000, you wrote:

"Hmmm. Your ideas are intriguing to me, and I wish to subscribe to your
newsletter."

That is an excellent idea, and it never would have occured to me. The body is
a bit tricky, but I can either give it heaver armor, or allow it to suffer
multiple hits before it ceases to function. Or both.

Fire would be treated as multiple support weapons firing at a single target
-- splitting fire is not an option.  In close combat it should be
treated as PA, and could take on at least two opponents at a time. I don't
think that it would be too unreasonable for it to cause Terror, too.

Okay, now I have to start painting the damn things....

From: John Crimmins <johncrim@v...>

Date: Tue, 03 Apr 2001 21:43:04 -0400

Subject: Re: Reusing old figures

> At 10:11 PM 4/3/01 EDT, you wrote:

Well, they were on sale and I managed to pick them up two or three at a time.
They'll make an impressive sight if I can ever get them all prepared and on
the table.

I also got a whole bunch of another figure from the line, a creature that
looks like an oversized mountain lion with a bunch of weapons strapped on to
it. It's supposed to be an alien, but I'm going to treat it as a
gene-modified cyborg cougar.

Because that's just *so* much more realistic, after all.

From: Glenn M Wilson <triphibious@j...>

Date: Tue, 03 Apr 2001 22:11:43 EDT

Subject: Re: Reusing old figures

On Tue, 03 Apr 2001 19:24:29 -0400 John Crimmins <johncrim@voicenet.com>
writes: <snip>
> I've got a similar problem with these guys....

Put them in DS2 as oversized vehicles???

I don't know how SG2 handles vehicules but 30......

Gracias, Glenn/Triphibious (American Mongrel) You don't have to be
French to be
a 'frog', or even human! Nektons - Real Marines! (Die, Ralnai, Die!)
Starguard,
Dirtside 2,  Ratner's Space Marines and Full Thrust/FB1.  Resistance is
everything!

From: Derek Fulton <derekfulton@b...>

Date: Wed, 04 Apr 2001 13:18:49 +1000

Subject: Re: Reusing old figures

> John X Crimmins wrote:

> I have a feeling that Stargrunt really isn't going to be able to handle
If they look closer to a vehicle why not treat them as such, a small 'infantry
walker' perhaps?

From: KH.Ranitzsch@t... (K.H.Ranitzsch)

Date: 04 Apr 2001 08:01 GMT

Subject: Re: Reusing old figures

> Absender: emu2020@wattosjunkyard.com

> Well,
called the Tonk. These cybertronic minis would require minimal > conversion to
become perfect Tonk.
> All I need to do is shave off the noses and angle back the upper jaw
mottled smooth skin and they become my powerhouse amphibians.
> I was thinking of statting them out as PAs as they are gigantic and >
as I had written them they were highly adaptable, very resilient > and harder
than *&$@? to kill.
> Any thoughts on alternatives to statting them or armament for aliens

Some ideas:
If they are big, they might be fairly slow-moving.
Being powerful, they might move in brush as in good going. As Amphibians, they
might also treat water as good going. On the other hand, they
may have a primal fear of open spaces (Frogs fearing the stork ;-) and
move really slowly in the open.
They might be short-sighted, so their basic weaponry may be powerful
but short-ranged.

Greetings

From: Glenn M Wilson <triphibious@j...>

Date: Wed, 04 Apr 2001 06:57:22 EDT

Subject: Re: Reusing old figures

On Tue, 03 Apr 2001 21:43:04 -0400 John Crimmins <johncrim@voicenet.com>
writes:
> At 10:11 PM 4/3/01 EDT, you wrote:

Pretty cool if slightly over the top - would you want to try and train
an intelligent big cat with guns!?!?! "Put the whip down and nobody gets
hurt."

> Because that's just *so* much more realistic, after all.

LOL. Okay, point taken, this is "science *Fiction*...<grin>!

> John X Crimmins

From: Brian Bell <bkb@b...>

Date: Wed, 4 Apr 2001 08:25:26 -0400

Subject: RE: Reusing old figures

Nice Bug!

I would suggest treating them as Hvy PA.

Perhaps the weapons fire large rounds, but not very quickly. Use FP1 IPd12 for
the main gun. Count the missile pods as MRL. Treat the big bun on the
back as a limited shot HKP/1 (Yes, I know that there is not an HKP/1,
but this is ALIEN technology), useless against disperced targets, but somewhat
effective vs point targets. In anycase, it may only 1 weapon per activation.

Since it is big, perhaps, range die should be shifted down 1 (minimum of d4)

It looks farily well armored (armor over chitin), so I would give it d12
armor.

Many bugs run very quickly in compairson to humans when sizes are scaled.
However, the bug is limited to 4 of it's 6 feet (unless it slings its
weapon). I would suggest 6"/d6 for normal movement. Perhaps give it a
sprint
movement of 12"/d12. If using sprint movement, it must use BOTH of its
actions for movement (for a total of 24" or 2xd12).

Anyway, just some additional ideas.

-----
Brian Bell bkb@beol.net
http://www.ftsr.org/sg2/
-----

> -----Original Message-----