Responce: [FT] Tug/Tender Rule Q/A

2 posts · Dec 13 2004 to Dec 14 2004

From: DOCAgren@a...

Date: Mon, 13 Dec 2004 18:46:42 EST

Subject: Responce: [FT] Tug/Tender Rule Q/A

In a message dated 12/13/04 2:09:47 AM,
> owner-gzg-digest@lists.CSUA.Berkeley.EDU writes:

> Date: Sun, 12 Dec 2004 07:29:28 -0600
This I have noticed already, but it an idea I'm working with, to maybe give my
homeground small power a favor all it own.

> <<Date: Sun, 12 Dec 2004 15:47:51 +0000
On the
> >other hand, TUGS have to have hugely increased FTL systems.
the
> hull is made larger to accommodate them, and the FTL drive is
Date: Sun, 12 Dec 2004 16:42:05 -0800 (PST)
From: Thomas Westbrook <tom_westbrook@yahoo.com>
Subject: Re: [FT] Tug/Tender Rule Question

- --0-1067976583-1102898525=:54658
Content-Type: text/plain; charset=us-ascii

based on real world examples as a basis, the tender is a ship that carries
extra supplies - generlly ammunition and repari parts, armour plating,
structural rienforcment materials -and can do battle damage repair
(limitedly) on another ship and generally rearm them alas the missile using
ships.

The tug generally tows other ships or in the FT example STL barges. I in
fgact had most of my civilian commerce based on the use of STL barges and used
tugs to m ove them from system to system. Considering the campiagn used
travel time from FTL 'jump points' to planetside was a matter of days, It was
more feasible to have barges waiting at the Jump point than for a FTL
freighter to go from planet to jump point to planetside.>>

So basicly U are using the idea of Jumpships and Dropships used in
Battletech.   Interesting, I had not really looked at this model in FT,
but for
civilian commerce this could work well.   Would it be possible to see
example of 1 of your Tugs and a Barge?

Thanks for answer and new thoughts given to me.

Have a Good One, DOC Agren    (Lurker on the Digest)

From: Thomas Westbrook <tom_westbrook@y...>

Date: Mon, 13 Dec 2004 16:43:26 -0800 (PST)

Subject: Re: Responce: [FT] Tug/Tender Rule Q/A

Off the top of my head since I can't lay my hands on the actual sheets. They
were do under the FT and MT rules and not FB2.

Barge

Total Mass 50 NSD Rating 2 1*3 arc 'B' Battery 3 PDFS 1 FCS (free) Partial
Aerodynamic Hull
Cargo 4 mass +/-

Tug Total Mass 100 FTL (Tug) NSD Rating 2 2*3 arc "B" battery FCS (1 free)

> DOCAgren@aol.com wrote:

In a message dated 12/13/04 2:09:47 AM,
> owner-gzg-digest@lists.CSUA.Berkeley.EDU writes:

Date: Sun, 12 Dec 2004 07:29:28 -0600
From: Doug Evans <devans@nebraska.edu>
Subject: Re: [FT] Tug/Tender Rule Question

I do know most of the cost analysis I've seen suggested you didn't gain a lot
by using a battlerider scheme, and a strong argument could be made to keep the
danger to the tender low.>>

This I have noticed already, but it an idea I'm working with, to maybe give my
homeground small power a favor all it own.

<<Date: Sun, 12 Dec 2004 15:47:51 +0000
From: Roger Burton West <roger@firedrake.org>
Subject: Re: [FT] Tug/Tender Rule Question

> On Sun, Dec 12, 2004 at 09:39:15AM -0600, Doug Evans wrote:

> Actually, it differentiates between tugs and tenders. Battle riders are

The approach I have taken is that a tender is a ship with hangar bays; the
hull is made larger to accommodate them, and the FTL drive is correspondingly
larger to account for the increased ship mass.

A tug could either use a hard connection (as in Battletech) or "extend the
jump field". My preference is for the former, since it tends to downplay the
possibility of the jump field as a weapon; it also implies that a tug could
move ships around in normal space if necessary, which seems to me a good idea.
(Of course, one needs to recalculate available thrust on the basis of the
extra mass being hauled.).>>

So according to FT1 pg 8, a Tender needs to spend mass for Hanger Bays, but a
Tug doesn't. I'm with Roger that I think tugs need to have a hard contact,
because I can see the use otherwise as weapon. And using this logic, I beleive
the Idea of Battleriders can use Tug rules, and be attached by a hardpoint.

Date: Sun, 12 Dec 2004 16:42:05 -0800 (PST)
From: Thomas Westbrook <tom_westbrook@yahoo.com>
Subject: Re: [FT] Tug/Tender Rule Question

- --0-1067976583-1102898525=:54658
Content-Type: text/plain; charset=us-ascii

based on real world examples as a basis, the tender is a ship that
carries extra supplies - generlly ammunition and repari parts, armour
plating, structural rienforcment materials -and can do battle damage
repair (limitedly) on another ship and generally rearm them alas the missile
using ships.

The tug generally tows other ships or in the FT example STL barges. I in fgact
had most of my civilian commerce based on the use of STL barges and used tugs
to m ove them from system to system. Considering the campiagn used travel time
from FTL 'jump points' to planetside was a matter of days, It was more
feasible to have barges waiting at the Jump point than for a FTL freighter to
go from planet to jump point to planetside.>>

So basicly U are using the idea of Jumpships and Dropships used in Battletech.
Interesting, I had not really looked at this model in FT, but for civilian
commerce this could work well. Would it be possible to see example of 1 of
your Tugs and a Barge?

Thanks for answer and new thoughts given to me.

Have a Good One, DOC Agren (Lurker on the Digest)