Replies to some recent postings! - Longish though

2 posts ยท Jun 30 1999 to Jun 30 1999

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Wed, 30 Jun 1999 12:54:00 -0400

Subject: Replies to some recent postings! - Longish though

> Brian Burger wrote:

> 4. If you want to paint camo, but want something good looking and

The late-WW2 German army produced some very interesting camo schemes -
especially the SS units, for some reason. Splotch & tigerstripe schemes,
'ambush' schemes, load of others. Find a good color book of late-WW2
German vehicles (Osprey or similar) and it'll provide you with loads and loads
of camoflauging inspiration & information. Most of my troops in DS2
& SG2 are done in camo schemes inspired by late-WW2 German
paintjobs.

-> Got any pics? My walkers and tanks are done in a German scheme, and
my NSL infantry shall soon (relatively) be done in that WW2 SS Splotch pattern
you are talking about. I use that cam scheme at paintball, and I love it.
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From: Gareth Perkins <G.T.Perkins@exeter.ac.uk>
Subject: [SG2]Questions

Just a couple of quick questions about Stargrunt II.

First off, how do you people deal with buildings and
such? To scale they should be about the size of 1/300th
scale buildings (1" = 10m) but that seems silly when the models are 25mm
high...

-> Brian Burger has some good bunker rules which give some idea how to
handle these. You eventually have to decide to play in figure scale, even with
60m long APCs and 200m big buildings...

One of the 'sample platoons' the ESU one if I recall
includes a 20mm cannon (RFAC) for use with power armour -
is this treated as a crew served weapon?

-> Well, except that you wouldn't have movement restrictions. The PA
is designed to carry it. Treat it (I think) as a vehicle mounted
RFAC/1.

Speaking of the RFAC, why is it such a poor
anti-personnel weapon? - all of the vehicle weapons use D8
for their 'damage' even the RFAC (which one would expect to be at least more
effective) and the DFFG (which was good as I recall in DS2)

-> Why is a SAW mounted with even enhanced FC so much crappier than a
normal saw (D10 FP replaced with D6 or D8 fire control die....)? Try this:
Because you're aiming through electronics. And Impact? I assume your RFAC is
firing APHE or something and so isn't good against infantry except through
shrapnel. (Ask yourself why an infantry unit
hit by a DFFG/3 rolls D8.... because it does.... even though a direct
hit would vaporize an infantry man). An alternate solution would be this: If
you have one hit, and your die total is double the defenders die total, then
call it a contact hit. Then roll your vehicle impact (D10 or D12*weapon size
class typically). Otherwise, it's a shrapnel hit. If you have multiple hits,
and you roll more than double the defender, then you get one contact hit and a
bunch of shrapnel hits. Else they all are shrapnel hits. You see, it actually
seems that using even a DFFG against PA isn't all that effective in the normal
rules. Whereas it can bake an infantry walker (size 1 vehicle). For the FP vs.
Firecon issue, you might let the weapon fire with the higher die, or if you
want to get complex, the higher die shifted down one if the other die (Firecon
or Firepower) is lower in size. This would apply with SAW and HMG. To cover
RFAC, I might give it an effective FP of 2D8.

  What happened to the SLAM from DS2 - is it now treated as
'off-table support'?

-> I have written, and run, some rules for SLAMs. I use a template,
and then treat it much like an arty attack. If you'd like my rules to look at,
or anyone else would, just email me. I'll get them out to you early next week
when I'm back. I use the rockets on my aliens VTOL as
a SLAM/3. The other set are GMS/H.
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From: "Robert A. Crawford" <crawford@iac.net>
Subject: Re: Painting Camouflage on figs/tanks

-> Nice figs Robert! Are the Rivesco figs true 25mm like the GZG figs?
I see some awfully good looking vehicles on their site. Could you drop me a
mail off list and let me know what you think of their figs, quality control,
service, etc.?
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From: "Robertson, Brendan" <Brendan.Robertson@dva.gov.au>
Subject: RE: [SG2] Questions

One reason the RFAC & other vehicle weapons are so poor against infantry, is
the fact it's an antivehicle weapon. Hitting a vehicle with a direct hit is a
lot easier than infantry, where you're more likely to try and hit them with
the shell fragments by firing at their feet (sort of like a very big grenade).
It may be a rapid fire autocannon, but the meaning is still relative. 2000
rounds of.50 cal is more likely to hit a grunt than 200 rounds of 2.00 cal
anti-tank rounds.

-> You've obviously never watched the Canadian Forces film "Small Arms
in the Anti Aircraft Role" where they show a PIVAD engage a line of trucks and
infantry. The 20mm Rapid Fire Buzzsaw chops them in half.
FAR more effective than a .50 HMG and far faster firing. RFAC/2 might
be big and clunky, as might a 25mm or 30mm bushmaster style cannon.
But any air defence gun or rapid fire cannon (or even a small MDC/GAC)
would be devastating to infantry. I tell you, as a former part-time
grunt, I'd surely not like anyone to point a Vulcan my way. Even without
snazzy Firecon it'll chop the living crap out of anything it fires at. And if
you happen to get hit with a 20mm shell, the shock from a hand hit could kill
you (just like from a.50 BMG slug).

-> My version of slams uses a template (nor a radius) since that seems
appropriate. Sizes range from 3 to 5 for SLAM so the template ranges from
3"x6" to 5"x10". I have rules for them attacking using similar (but not
identical) rules to Arty, and for using either AP, AT, or DP rounds.

From: Brian Burger <yh728@v...>

Date: Wed, 30 Jun 1999 12:07:37 -0700 (PDT)

Subject: Re: Replies to some recent postings! - Longish though

> On Wed, 30 Jun 1999, Thomas Barclay wrote:

> Brian Burger wrote:

Actually, I do have pics - see the Gallery on my website - I've also got
another roll of film in the camera right now, to expand on the Gallery &
stuff.

The paint scheme on my 15mm NAC figs & vehicles is dark green base, with long
brown stripes & short, narrow black stripes & dots. It looks pretty good. This
is the most obviously ww2 inspired camo scheme, but none of
them are based on any specific patterning - just 'inspired by'...

The big '15mm' Irregular PA & vehicle is black based, with broad
green/grey areas bordered by narrow grey lines; the PA is black with
green/grey & grey blotches. The tank's pattern is almost more dazzle
patterning than straight camo, but it looks good too.

My third force (no photos yet) is brown based with dark green blotches &
stripes; most of the vehicles for that force are just plain green - the
green for this force is dark, with a slight blue shade to the green. It
looks /almost/ like the colour the Russians use on their vehicles.

> ----------------------------------------------------------------------

My buildings (which are in a couple of the photos in the Gallery) are built to
figure scale (15mm); the largest of them is about 5"x5"; most of the rest are
4"x4" or less, down to about 2"x2" so far.

Height-wise, they're all about 1", give or take. That big warehouse (the
5x5 one) is about 2" high; the one two storey building is about 2" high as
well, total.

For measuring dead zones behind buildings - esp. for shooting over a low
building from a taller one - we measure the distance from the wall of
the structure that the firing squad is in to the farthest wall of the building
along LOS - this distance then becomes the 'dead zone' out from the
farthest wall of the lower building.

Later,

Brian (yh728@victoria.tc.ca)
-DS2/SG2/FR!/HOTT-
      - http://www.geocities.com/Area51/Nebula/9774/games.html -
-SciFi & Fantasy Wargaming House Rules, Photos, GWAutobasher, & more-

> One of the 'sample platoons' the ESU one if I recall