From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 30 Jun 1999 12:54:00 -0400
Subject: Replies to some recent postings! - Longish though
> Brian Burger wrote: > 4. If you want to paint camo, but want something good looking and The late-WW2 German army produced some very interesting camo schemes - especially the SS units, for some reason. Splotch & tigerstripe schemes, 'ambush' schemes, load of others. Find a good color book of late-WW2 German vehicles (Osprey or similar) and it'll provide you with loads and loads of camoflauging inspiration & information. Most of my troops in DS2 & SG2 are done in camo schemes inspired by late-WW2 German paintjobs. -> Got any pics? My walkers and tanks are done in a German scheme, and my NSL infantry shall soon (relatively) be done in that WW2 SS Splotch pattern you are talking about. I use that cam scheme at paintball, and I love it. ---------------------------------------------------------------------- ---- From: Gareth Perkins <G.T.Perkins@exeter.ac.uk> Subject: [SG2]Questions Just a couple of quick questions about Stargrunt II. First off, how do you people deal with buildings and such? To scale they should be about the size of 1/300th scale buildings (1" = 10m) but that seems silly when the models are 25mm high... -> Brian Burger has some good bunker rules which give some idea how to handle these. You eventually have to decide to play in figure scale, even with 60m long APCs and 200m big buildings... One of the 'sample platoons' the ESU one if I recall includes a 20mm cannon (RFAC) for use with power armour - is this treated as a crew served weapon? -> Well, except that you wouldn't have movement restrictions. The PA is designed to carry it. Treat it (I think) as a vehicle mounted RFAC/1. Speaking of the RFAC, why is it such a poor anti-personnel weapon? - all of the vehicle weapons use D8 for their 'damage' even the RFAC (which one would expect to be at least more effective) and the DFFG (which was good as I recall in DS2) -> Why is a SAW mounted with even enhanced FC so much crappier than a normal saw (D10 FP replaced with D6 or D8 fire control die....)? Try this: Because you're aiming through electronics. And Impact? I assume your RFAC is firing APHE or something and so isn't good against infantry except through shrapnel. (Ask yourself why an infantry unit hit by a DFFG/3 rolls D8.... because it does.... even though a direct hit would vaporize an infantry man). An alternate solution would be this: If you have one hit, and your die total is double the defenders die total, then call it a contact hit. Then roll your vehicle impact (D10 or D12*weapon size class typically). Otherwise, it's a shrapnel hit. If you have multiple hits, and you roll more than double the defender, then you get one contact hit and a bunch of shrapnel hits. Else they all are shrapnel hits. You see, it actually seems that using even a DFFG against PA isn't all that effective in the normal rules. Whereas it can bake an infantry walker (size 1 vehicle). For the FP vs. Firecon issue, you might let the weapon fire with the higher die, or if you want to get complex, the higher die shifted down one if the other die (Firecon or Firepower) is lower in size. This would apply with SAW and HMG. To cover RFAC, I might give it an effective FP of 2D8. What happened to the SLAM from DS2 - is it now treated as 'off-table support'? -> I have written, and run, some rules for SLAMs. I use a template, and then treat it much like an arty attack. If you'd like my rules to look at, or anyone else would, just email me. I'll get them out to you early next week when I'm back. I use the rockets on my aliens VTOL as a SLAM/3. The other set are GMS/H. ---------------------------------------------------------------------- ------- From: "Robert A. Crawford" <crawford@iac.net> Subject: Re: Painting Camouflage on figs/tanks -> Nice figs Robert! Are the Rivesco figs true 25mm like the GZG figs? I see some awfully good looking vehicles on their site. Could you drop me a mail off list and let me know what you think of their figs, quality control, service, etc.? ---------------------------------------------------------------------- --------- From: "Robertson, Brendan" <Brendan.Robertson@dva.gov.au> Subject: RE: [SG2] Questions One reason the RFAC & other vehicle weapons are so poor against infantry, is the fact it's an antivehicle weapon. Hitting a vehicle with a direct hit is a lot easier than infantry, where you're more likely to try and hit them with the shell fragments by firing at their feet (sort of like a very big grenade). It may be a rapid fire autocannon, but the meaning is still relative. 2000 rounds of.50 cal is more likely to hit a grunt than 200 rounds of 2.00 cal anti-tank rounds. -> You've obviously never watched the Canadian Forces film "Small Arms in the Anti Aircraft Role" where they show a PIVAD engage a line of trucks and infantry. The 20mm Rapid Fire Buzzsaw chops them in half. FAR more effective than a .50 HMG and far faster firing. RFAC/2 might be big and clunky, as might a 25mm or 30mm bushmaster style cannon. But any air defence gun or rapid fire cannon (or even a small MDC/GAC) would be devastating to infantry. I tell you, as a former part-time grunt, I'd surely not like anyone to point a Vulcan my way. Even without snazzy Firecon it'll chop the living crap out of anything it fires at. And if you happen to get hit with a 20mm shell, the shock from a hand hit could kill you (just like from a.50 BMG slug). -> My version of slams uses a template (nor a radius) since that seems appropriate. Sizes range from 3 to 5 for SLAM so the template ranges from 3"x6" to 5"x10". I have rules for them attacking using similar (but not identical) rules to Arty, and for using either AP, AT, or DP rounds.