From: Barclay, Tom <tomb@b...>
Date: Thu, 22 Mar 2001 20:10:09 -0500
Subject: Replies to a variety of posts... cause I'm lazy....
Item 1: Some links.... that may be of interest These have been up for a long time now, but I may have originated bits of most of these... or formalized thoughts from others. Use the bits you like, modify at will. Shortly these will appear on the soon to appear stargrunt.ca (soon as my domain registrar can figure out how to accomplish a transfer... and Adrian and I can get a stylesheet in place...) http://fox.nstn.ca/~kaladorn/Gaming/AGreyDayToDieForumPage.htm http://fox.nstn.ca/~kaladorn/Gaming/CloseActionRisks.htm http://fox.nstn.ca/~kaladorn/Gaming/Spotters.htm http://fox.nstn.ca/~kaladorn/Gaming/StealthyMovement.htm http://fox.nstn.ca/~kaladorn/Gaming/TechToolbox.htm http://fox.nstn.ca/~kaladorn/Gaming/Trav2SG2.htm http://fox.nstn.ca/~kaladorn/Gaming/gzghist.htm (good up to 2188.... need to finish some FB2 stuff...) http://fox.nstn.ca/~kaladorn/Gaming/sg2-nlw.htm Item 2: EW - why to keep it active, or not. Active: Good for jamming. Bad for hiding. If you have an ambusher with running EW or comms, you don't have an ambush. Passive: Good for ambushing or hiding, bad for jamming. And, if you are just nasty as all heck and allow GMS-P/HARMs.... well, the EW jammer with his active EW set is gonna find that a GMS/P really ruins his day.... Plus an EW unit ought to automatically be revealled - and makes a good place for arty. Item 3: Counters: KR told me once he has counter sets, mostly as a consequence of books damaged in shipment or whatever... but he should have SG2 sets. Item 4: Magic, get some shur-patch or other spot putty for drywall (nail hole filler). It fixes the contours on bases with far less muss and fuss than all that white glue. And it paints well once dry. Or flocks. Heck, if you mixed some green or brown paint with it wet, you could probably not paint it later... (still requires a place to wipe your hands as fingers are the solution for application!) Item 5: Is there anyone who knows a company producing Scarab APCs or Corvus VTOLs? If so, a name/weblink would be a super plus. I have 2 Scarabs, but I'm using them as my "small" french AIFV (I'm using the Phalanx as the big boy since it reminds me of a VAB). I also have a Corvus, but I need another one. They tend to work in pairs. If you don't know what I'm talking about, you're missing out - these are old minis made by (Grenadier?) that went with a bunch of the Future Wars lines - nicely done. Item 6: Snipers.... There are some excellent books on Gunny Hathcock and Sgt. Waldron (who has more confirmed kills than Hathcock) from the Vietnam Era, and the one (name escapes me, I'll check up on it and post when I think of it) has an excellent lengthy treatise on various types of sniper ops (ones you'd not think of normally too) and on the various degrees of employment historically from the Civil War to past Vietnam... don't recall when it ends. It talks about attachment levels (Battalion isn't uncommon) and numbers and training - really these are quite variable. Also, the amount of use a sniper gets and his effectiveness depend on the awareness and belief in the utility of the sniper on behalf of the main-force officers in command of his deployments. Many officers have a sparse concept of how to use a sniper, so they are poorly handled. The French tend to include marksmen in squads (see the first link at the top for my marksman rules) and they tend to act (as someone said) as better riflemen - giving the squad some organic counter sniper for all sorts of ops these days. My FSE Squads tend to pack 1 marksman each (unless they are assault squads where the flamer troops appear!). Item 7: Squads/Fireteams: I'm a bit of a heretic, but I like the 4 man fireteam with complete independence of manouvre. I also like the idea that the morale for both fireteams is really a linked product - if one fireteam sees the other get smoked... well, it'll have a big efffect. They bivouac together and train together as a squad, even if they fight as fireteams. I find "detachments" are 1) too hard to form and 2) to restrictive in terms of how you have to activate them. YMMV. Item 8: Figures: It was the lying down sniper I wanted to know about. Thanks to all for the info. I can now order the sniper and the merc figure I was missing when I put in my next big order. Item 9: Skylighting -- anyone remember the Satellite viewed kill in Patriot Games (I think that was it)? The SAS came into the terrorist camp skylighted really pronouncedly against the dunes/nights sky. Not very professional I'd think. Any sentry not completely on drugs would have seen them clearly. Movies do horrendous things to make combat more cinematic (mostly). Item 10: Terrain clutter: I've seen many areas of the Canadian Shield where I couldn't see 10 ft for thick brush, others where I could fire half a mile. Plenty of plowed fields to give long fire lanes. And if you've ever seen an excercise in Saskatchewan.... well, cover is a crease in the prairie hardpan... and entrenching if the clay is hard is a no-go... and you can see further than you can shoot with artillery... Item 11: Thankfully there is no Item 11. We now return you to your regularly scheduled programming. Trust the Computer. The Computer is your friend.