Replensihing Fighters

2 posts ยท Feb 26 1999 to Feb 26 1999

From: Izenberg, Noam <Noam.Izenberg@j...>

Date: Fri, 26 Feb 1999 08:56:06 -0500

Subject: Re: Replensihing Fighters

> Brendan wrote:

Fighter recovery rules: roll 1 die for each fighter;
1-3: pilot killed, fighter destroyed
4-5: pilot recovered, fighter destroyed
6: pilot recovered, fighter recovered (just needs some duct tape). Each
squadron has 3 replacement pilots.

That's too high an attrition level for me. Given how easy it is to knock out
fighters with PDS, I'd make it something like this (more detailed, less
bloody):

From: Matthew Seidl <seidl@v...>

Date: Fri, 26 Feb 1999 08:34:03 -0700

Subject: Re: Replensihing Fighters

> On Fri, 26 Feb 1999 08:56:06 -0500, "Izenberg, Noam" writes:

Hmm, I always assumed the inverse of the top chart.

1-3: Fighter bailed out of attack when hurt and limped home.  Could be
recovered.

4-5: Pilot in escape unit and needs to be recovered.  Fighter is a wash.

6: everything exploded very pretty like. Time to get a new man.

If you assume every fighter is "killed" at the end of any fight, true
in most of the games I've played.  Each pilot has a 5/6's chance of
comming back from one fight, 70% from 2 fights, 58% from 3, 48% from 4, etc.

How many fights do you expect your pilots to live through?