Has anyone "coocked up" a table to allow damage to be resolved by rolling dice
?
Just thought i'd ask before i create one.
Nick Garbett - NSB Retail Solutions
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I sent a copy of the system Oerjan posted to the list.
No, we haven't tried it yet. The group discussed it and we want a couple more
games with chits under our belts before we try it. Since we are averaging
about 2 a month (interleaved with Ogre, Car Wars, Full Thrust and a rare game
of Necromunda) it should be sometime next month.
> Nick wrote:
There's one or two systems for it on my site in the Dirtside section.
G'day.
> I sent a copy of the system Oerjan posted to the list.
Derek and another local gamer have had a game with it and I've fooled around
with it a little and it seems good to me so far. Couple of little kinks I'm
trying to figure out if need changing or just getting used to, but Oerjan's
definitely has potential! I haven't tried any of the others out there so can't
comment on them sorry.
Cheers
I have... there are just under 120 chits total, so that makes it easy to do a
6 x 20 table using a d6 and a d20... sure this kinda throws the odd off
just a little bit, but it is worth the speed pay-off...
Joe
> From: NGarbett@STSSystems.com
If
> you are not an intended recipient please contact me immediately and you
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> Andrew Martin wrote:
> >Has anyone "coocked up" a table to allow damage to be resolved by
I'm aware of at least four: my own (which Roger Books already posted to you),
Brian Bell's (was at www.ftsr.org last time I checked), and Andrew
Martin's two.
The following comments are all IMO (and I'm biased towards my own system):
My system gives less "damage" results (particularly for heavy weapons) and
more total kills than the chits, but the overall lethalities are similar
across the board. The mechanics aren't quite as elegant as I would've liked
though - in particular you need to do multiplication of integers in your
head quite a lot instead of just comparing two dice directly against one
another.
Brian's system uses very elegant game mechanics, but it makes the differences
between different weapon sizes, and between different chit
validities, very small. In general, weapon lethalities go up - the HEL/1
in particular is pretty much a God Weapon in this system (particularly when
used in multiple-weapon mounts, eg. 5-7 HEL/1s in a single turret all
hitting the same target).
Andrew Martin's Damage Chit Chart gives *almost* the same results as the
chits. Which is kinda annoying, since it could've given *the same* results as
the chits instead... it also uses a D20 when a D10 would've sufficed,
making the look-up table twice as large as it could've been (there are
119
chits in DS2, so 1D10 and 1D12 together can cover it. Re-roll if you
roll
'10'+'12').
Andrew's Dice System is far less lethal than any of the above - it gives
a
DFFG/5 at Close range a mere 46% chance of killing an Armour/1 target
and 43% of damaging it, compared to the 92% chance to kill, 0% chance to
damage
and 8% chance of a Systems Down - Firer the chits give. All other
weapons
are weaker (OK, except for the size/3+ GMSs, but they don't exist in the
published game...). In addition it uses the most complicated game mecanics of
them all.
Later,
Thanks for all the replies i shall put the charts to good use in the comming
months.
Nick Garbett - NSB Retail Solutions
Senior Engineer