Remembering Metagames' Microgames (was Re: Age and Complexity)

5 posts ยท Jan 26 1998 to Jan 28 1998

From: Morgan Keyes <psywraith@h...>

Date: Mon, 26 Jan 1998 02:25:40 PST

Subject: Remembering Metagames' Microgames (was Re: Age and Complexity)

All this talking about Rivets has my fondly remembering my old Metagaming days
(or is that daze?) many years ago. I still have many of

them stashed away in little cubbie holes here and there back in my folks

place on the West Coast. Now thinking about the potential of turning
some of those games into DSII/SGII (and even extrapolating FT..)
scenarios. Just off the top of my head I know my collection has Ice
War(?)(USSR invades Alaska), Hot Spot, Ogre (who DOESN'T have this one?), GEV,
Revolt on Antares (TSR's foray into this type of game), Outpost Omega and Grav
Armor (from the defunct Dwarfstar(?) Games),and Olympia. I know there are many
more sitting around but those are the most prominent in my mind at this time.
Certainly a project to take up
once I get back to the States (hard to track down hard-to-find classics
like these when you are in Bosnia).

From: John Leary <john_t_leary@y...>

Date: Mon, 26 Jan 1998 16:11:44 -0800

Subject: Re: Remembering Metagames' Microgames (was Re: Age and Complexity)

> Morgan Keyes wrote:

...Snip...(JTL)
> once I get back to the States (hard to track down hard-to-find

Hard hat on, stay low, watch your back, and don't trust the locals. (In
particular the cute ones, reguardless of age!)

Bye for now,

From: Nyrath the nearly wise <nyrath@c...>

Date: Mon, 26 Jan 1998 20:49:31 -0500 (EST)

Subject: Re: Remembering Metagames' Microgames (was Re: Age and Complexity)

> On Mon, 26 Jan 1998, Morgan Keyes wrote:

> Outpost Omega and Grav Armor (from the defunct Dwarfstar(?) Games),and

Grav armor! Now *there's* a classic. I briefly had Arnold Hendrik for a boss,
at Avalon Hill.

What I found remarkable about Grav Armor was how the terrain table dictated
the game.

The scenario set on a Mercury like planet was a shooting gallery. If your
tanks ventured out of the mountains into the plains, they were shot
        to pieces one nano-jiffy latter by enemy units
on the far side of the map.

The scenario set on a Venus like planet was hide and go seek in a London fog.
You had to be practically touching an enemy tank in order to hit it.

It was like several games in one. Lots of value for your buck.

Star Viking by Dwarfstar was another goodie. Each solar system was represented
by a tile that had the various planets and orbits marked out. The system of
moving from spot to spot was abstract but believable and designed for fast
play.

From: ShldWulf@a...

Date: Tue, 27 Jan 1998 02:50:05 EST

Subject: Re: Remembering Metagames' Microgames (was Re: Age and Complexity)

Morgan: If I'm not having you violate too many copy right laws:) I have a
copy of "Grav-Armor", complete except for one little detail...... the
rules. Manged to keep everything but them. When you get back can you possibly
post a
copy to me? or e-mail it? either way I'd appriciate it. I actually like
that game alot, but I lost the rules so long ago, I'd actually forgoten I had
it.

Randy

From: Donald Hosford <hosford.donald@a...>

Date: Tue, 27 Jan 1998 17:45:32 -0800

Subject: Re: Remembering Metagames' Microgames (was Re: Age and Complexity)

> Morgan Keyes wrote:

> All this talking about Rivets has my fondly remembering my old

Last year during a "sidewalk sale" my local hobby shop was selling old
Metagaming micros for a dollar each!!! It seems they had a box of 'em lost in
the storage room. Of course I bought several, and the rest disapeared
rapidly...

> Morgan Keyes