rear-arc fire, redux

2 posts ยท Feb 26 2004 to Feb 26 2004

From: Laserlight <laserlight@q...>

Date: Wed, 25 Feb 2004 22:32:46 -0500

Subject: Re: rear-arc fire, redux

> Re: firing out rear arcs

You can argue whether it's a good rule or not (and in some universes it
isn't), but Jon likes it and it's in FT, and therefore it's going to stay in
FTLite.

From: Doug Evans <devans@n...>

Date: Wed, 25 Feb 2004 21:58:48 -0600

Subject: Re: rear-arc fire, redux

***
You can argue whether it's a good rule or not (and in some universes it
isn't), but Jon likes it and it's in FT, and therefore it's going to stay in
FTLite.
***

However, I accepted it as an argument to remove it from FT III.

Why tie your hands in a fight? Well, mass/cost limitations also tie your
hands. Why allow such restrictions? Ok, poor reduce ab absurdum, but from what
Jon has said, it's added a lot to the experience of the game.

Examples of shooting out the rear? Just outside the rear arc is still only
about 30 degrees off directly rear, and the pictures described don't
necessarily mean there still isn't a blind spot.

I'd argue for it as an option, but a standard one. But that's about the way
Jon's described everything in the game, right?

The_Beast (And I HATE beets...)