From: rpruden@a... (Rob Pruden)
Date: Tue, 29 Oct 1996 23:33:16 -0500
Subject: Re: "Realistic" space combat
On Oct. 29, Mike Miserendino responded to my post below: > I'd like to see some ideas for using the FT rules to simulate this the > target for a certain number of "detection points" in order to get a Negative. I've done Brilliant Lances. *Way* over-complicated for its own good, and not much fun to play. After playing just about every space combat game out there since Triplanetary, SFB (1st ed. ziploc), and Battlefleet Mars, I switched all my space combat gaming to Full Thrust and haven't looked back. It has proven to be an extremely adaptable system (witness the various rules conversions on Mark Siefert's webpage) and is loads of fun to play. FT doesn't always have to be about fleet engagements with the same basic weapon types. I can't believe that this group of gamers doesn't have some creative ideas along the lines I mentioned above. I may not be on the right track on how to game out such a "near-future tech" setting but I am interested in how you and our fellow FT fans would approach it. I'd appreciate anything you come up with. Thanks.