"Realistic" space combat

2 posts ยท Oct 30 1996 to Oct 30 1996

From: rpruden@a... (Rob Pruden)

Date: Tue, 29 Oct 1996 23:33:16 -0500

Subject: Re: "Realistic" space combat

On Oct. 29, Mike Miserendino responded to my post below:

> I'd like to see some ideas for using the FT rules to simulate this
the
> target for a certain number of "detection points" in order to get a

Negative.  I've done Brilliant Lances.  *Way* over-complicated for its
own good, and not much fun to play. After playing just about every space
combat game out there since Triplanetary, SFB (1st ed. ziploc), and
Battlefleet Mars, I switched all my space combat gaming to Full Thrust and
haven't looked back. It has proven to be an extremely adaptable system
(witness the various rules conversions on Mark Siefert's webpage) and is loads
of fun to play. FT doesn't always have to be about fleet engagements with the
same basic weapon types.

I can't believe that this group of gamers doesn't have some creative ideas
along the lines I mentioned above. I may not be on the right track on how
to game out such a "near-future tech" setting but I am interested in how
you and our fellow FT fans would approach it. I'd appreciate anything you come
up with. Thanks.

From: Mike Miserendino <phddms1@c...>

Date: Wed, 30 Oct 1996 12:19:43 -0500

Subject: Re: "Realistic" space combat

> Rob Pruden wrote:

Brilliant Lances may be complicated, that's why I stated that it was highly
detailed and provides a realistic approach to space combat. If you like detail
it can be fun, but other times the simple approach of FT is a winner.

:
> FT doesn't always have to be about fleet engagements with the same
:

Correct. FT does not require fleet size combat, but the flow of FT makes fleet
sized engagements simple and enjoyable, hence the title, "Full Thrust
- Fleet Actions in Deep Space".  Same basic weapon types???

:
> I can't believe that this group of gamers doesn't have some creative

Why not just invent your own rules for this? FT was designed for the gamer to
experiment with the rules if they were not suitable as printed. BTW, someone
did post an optional sensor rules listing a while back. I'm not sure who it
was, maybe they might post it again.