From: Ground Zero Games <jon@g...>
Date: Mon, 24 Feb 1997 14:49:49 -0500
Subject: Reactions...
Well, we certainly did open up the proverbial worm can, didn't we? As I expected, the opinions of everyone out there vary widely, which is exactly why we can't please all the people all the time... Thanks to everyone who responded to the new draft ideas - there are a few where I can see a slight trend towards a consensus of opinion one way or the other, while other ideas seem to have equally vociferous support from some people and loathing from others! I suspect that a lot of this has to do with the fact that many people play their own customised versions of FT anyway, so whether they like the idea of a new rule or not depends on whether it fits in with their current universe. I definitely agree that there should be a section in FTIII giving outline suggestions as to how to customise the game to your preferred background (though obviously I can't go into specifics) - there is a little of this in FTII/MT, but perhaps there should be more. Just to make a couple of points in answer to specific issues raised in some of the replies: Fighter move sequence: the comment was made that the MT sequence allows ships to avoid/outmaneuver fighters, and comparison was made with nautical carrier ops, where such an event is obviously ridiculous. However, the reasoning behind it was that these are SPACECRAFT, not aircraft - without going deeply into the maths,the basic idea was that the fighters, carrying little fuel/reaction mass/whatever (and wanting to save most of it for combat maneuvering anyway) would have to commit to an interception vector at the start of their move, depending on where their tactical systems predict the target ship is most likely to end up; if the target in turn has anticipated this and taken evasive action, the fighters may find themselves too far away to attack this turn; this (to me, anyway) is all part of the guess/bluff/doublebluff, which is a major fun element of the game. One possible idea that has just come to mind - and I throw this in purely as a random thought - how about letting a player sacrifice one turn's worth of the fighters' combat endurance in order to get a (short) additional move to bring them in range of an evading ship, if they end up more than the required 6" away? This would represent the fighters carrying out an emergency course-change burn (extravagant on fuel) when they see the target slipping away from them... Several people have commented that fighters should move like ships - well, in effect they do, but just on a much smaller scale, which is why we have abstracted their movement in the way we have. The reasoning behind a fixed maximum move for the fighters was largely a pure game mechanic, but I have always considered it reasonable in the light of (again) limited fuel in a small fighter - it is not that they CANNOT go faster, it is just that if they accelerate to too high a speed they will not have enough fuel left to slow down again, to fight and to get home! I am VERY strongly against the complication of keeping velocity/course records for fighter groups as part of the core rules - however that does not mean you can't do it if you prefer! An interesting point was the few people that didn't seem to think there was a problem with the original beam battery mass figures; I guess that if you design "balanced" ships with reasonable weapons fits, as the "standard" ship designs were supposed to be, then the problem really isn't that important - it only matters to the players who want to maximise their designs (and to their opponents...). However, I think the consensus points to a change along the lines of what I suggested. The most difficult thing about asking for everyone's opinions like this is that whatever we do for FTIII we're going to p*ss SOMEONE off by going against their suggestions! Well, we're just going to have to bite the bullet on this one, but please understand that I've read and noted ALL the feedback and opinions, and they'll all help to shape FTIII and future products in some way; as always, if we end up using something you don't personally like then feel free to change it!! I'll probably be putting some more thoughts out for discussion in due course, but for now it may be a good idea if we get back to the "normal" day-to-day correspondance on the list - if anyone else has any comments on the draft stuff it might be best to email me directly rather than filling the list, especially as one or two people seem to be having problems with the volume of mail each day. All the best, and again many thanks,