> At 10:31 AM 1/25/2000 +1000, you wrote:
Well, I don't think that I'll have too much trouble getting at least a few
players to try out SG2 without a points system. They *do* play other systems,
at least <g>.
> The morale system in SGII is far supieor to W40K, and I would advise it
Good suggestions - I'll put them into the Idea Hopper and let them
rattle
around a bit. :-)
> [quoted text omitted]
Greetings, folks!
Does anyone have a reasonably comprehensive unit conversion list for WH40K to
SG2 stats? I am *not* a WH player, but almost everyone that I play Clan War
and Heavy Gear with is, so I figured I could get more local players interested
in SG2 if I could leverage their existing miniatures into the game. I've been
wanting to pick up SG2 myself, as the Full Thrust scene around here is rather
quiet lately.
<<<
I am (It the only way I can fight minitures in Sydney). Owen Glover and I
discussed this at Cancon. The problem is that W40K is that players expect an
equal fight due to the point system, while in SGII this is almost impossable
unless both sides use exactly the same army. It is possable to use the 40k
point values and use the SGII system, and is possably the way to ween them
towards
The morale system in SGII is far supieor to W40K, and I would advise it to be
used in place of the W40k rules.
Color chits:
Ld <= 5: Green Ld <= 7: Regular Ld <= 8: Veteren Ld >= 9: Elite
Leadership Number: Random or set by the morale.
Confidence Level: Set on the Scenerio or
Imperial Guard and Dark Eldar: Steady (With Elites Confident) All Others:
Confident
Darryl