From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Sat, 17 Feb 2001 10:27:00 +0100
Subject: Re: Re-Reenforced hulls
> Schoon wrote: > My proposal doesn`t actually increase the number Not really. It is taking advantage of a mechanic foible, but BIF made it so expensive that it isn't worth the trouble even on very small ships. Looking at the example ship, BIF's suggestion transformed it from 10/10/10/10 hull boxes to 16/9/8/7 hull boxes, but the ship's NPV was increased by 49 points. As Charles pointed out, the FB2 design rules allow you to get almost the same effect (except against large K-guns) for *NO* extra cost: with 8 armour boxes and 32 hull boxes instead of the straight 40 hull boxes you get (8+8)/8/8/8, which is effectively 16/8/8/8 - which is pretty damn close to 16/9/8/7, unless of course you're fighting Kra'Vak. And the (8+8)/8/8/8 configuration is 49 points cheaper. Or, if you have those 49 points to spare, you could use them (in the standard FB2 design system) to buy ~10 extra hull and armour boxes instead - call it 4 armour boxes and 6 hull, giving the hull configuration (4+12)/12/11/11. Even the Kra'Vak will need to use K5s exclusively to bypass any significant amount of armour; against all other weapons it is equivalent to 16/12/11/11 - which is clearly better than BIF's 16/9/8/7, and has the same cost. For smaller ships it gets a bit more iffy. Look at the NAC Huron, with 15 hull boxes. With a reinforced hull it'd go from 4/4/4/3 to 10/3/2/0 (which is a big improvement), but it'd pay 24 points for it. This hull is impossible to approximate with the FB2 rules since it only has 3 hull rows. However, I've been playtesting 3-row hulls recently (see the "Some more comments..." post I sent yesterday), and so far they seem to balance OK at 3xMass in both sims and real battles. Using that system, the 10/3/2/0 hull would be equivalent to (7+3)/3/2/0, though with that much armour on such a weak hull I'd prefer to use a two-layer Phalon-style armour instead so make it (3+4+3)/3/2/0; the total cost of that hull is 3*4+4*2+8*3 = 44 pts, which is only *14* points more than the standard hull cost of a Huron (15*2 = 30 pts). BIF's reinforcement gave an almost identical effect (a bit better against Kra'Vak), but costs 10 pts more. Schoon's variant: > (pulling numbers out of my tuckus) Not sure I want to know what your tuckus is, but this seems a bit expensive. Moving 1 from the 4th, one each to the 1st, 2nd and 3rd rows, cost as much as buying 4 entirely new hull boxes and giving *all* rows (including the 4th) one extra hull box... OK, the 4th-row boxes aren't worth very much, but I'm pretty certain that their value is larger than 0 <g> > Brian Bell wrote: > I like the simple 11/11/9/9 style you suggested the best. A No, upgrading to 11/11/11/11 means that you add 4 Mass to the ship (which you don't do in the 11/11/9/9 or 12/12/8/8 cases) - which in turn means that the engines will get bigger (and more expensive) as well. Assuming a thrust-4 human ship, upgrading from 10/10/10/10 to 11/11/11/11 has an effective cost of about 18 points, not 8; so the 11/11/11/11 hull is slightly more expensive than the 12/12/8/8 one. Which is appropriate, since it is slightly more powerful as well. As long as you don't overdo it, Brian's version looks OK. I'm concerned about the possibility build a 19/19/1/1 hull, though - it is essentially equivalent to an *extremely* cheap 38-box, 2-row hull. A 2-row hull is worth 6xMass or more - much more, if the 2-row hull ships have screens and the enemy relies mainly on beams - it varies much more than the 3- and 4-row hulls. 6xMass is a minimum cost only. However, taking a super-reinforced 4-row hull gives you 19/19/1/1 for only 40*2+8*9=152 points, ie. effectively this "38-box 2-row" hull only costs 152/38 = 4xMass - and that is *much* too cheap. Later,