Re;Re-Reenforced hulls

3 posts ยท Feb 16 2001 to Feb 16 2001

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Thu, 15 Feb 2001 17:58:44 -0800

Subject: Re: Re;Re-Reenforced hulls

> My proposal doesn`t actually increase the number

Oh I get that bit. What I was saying is that 16 DP in the first row and 7 in
the lower rows is excessive. It is taking TOO much advantage of a mechanic
foible.

Using your ship of 16/9/8/7 = 40 Hull

I would say that a scheme of 12/12/8/8 or 11/11/9/9 might be more
realistic.

However, a GENERAL system could be developed, similar to the Phalon armor
system that would vary the cost of the hull according to where it was put.
Such as(pulling numbers out of my tuckus):

Every box moved to the first row, POINT COST = 8 Every box moved UP to the
second row, POINT COST = 6 Every box moved UP to the third row, POINT COST = 4
All MASS remains the same.

From: Brian Bell <bkb@b...>

Date: Fri, 16 Feb 2001 11:04:19 -0500

Subject: RE: Re;Re-Reenforced hulls

Hmmm. Reinforced hulls could exagerate the difference in point value between
smaller ships and larger ships (something that I think needs to be reduced).

I like the simple 11/11/9/9 style you suggested the best. A
reinforcement would move 1 hull box from both the 3rd and 4th rows to the 1st
and 2nd rows. A minimum of 1 hull box must be left in each row. Cost for EACH
reinforcement would be 8 (in addition to the normal hull box cost).

Example:
A ship with 10/10/10/10 would have a hull cost of 80.
Reinforced to 11/11/9/9, hull cost would be 88.
Reinforced to 12/12/8/8, hull cost would be 96.
Upgraded to 11/11/11/11 would have a hull ocst of 88.

So a reinforcement cost the same as adding another row of hull boxes, but have
no mass.

-----
Brian Bell bkb@beol.net
http://www.ftsr.org/
-----

> -----Original Message-----

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Fri, 16 Feb 2001 08:49:44 -0800

Subject: RE: Re;Re-Reenforced hulls

> I like the simple 11/11/9/9 style you suggested the best. A

I like it! Simple and balanced.