RE-HH missiles

1 posts ยท Oct 17 2000

From: Bif Smith <bif@b...>

Date: Tue, 17 Oct 2000 13:42:44 +0100

Subject: RE-HH missiles

Reading through the varieous replies about the HH missiles and designing ship
for FT, I had a idea (my head hurts).

The crew to mass ratio requires altering for HH ships, therefore, if 1
mass=400 tonnes, the crew ratio becomes correct for FT ships (aprox). This
means that a 1 mass magasine holds aprox 5 HH standard missiles (assuming say
25 tonnes for autoloader and the mag itself). If you say that 1 turn is 1
min*, it gives you a chance to launch 4 salvos from a manty mod 17b launcher
with a 17 sec recycle time. If you roll as one salvo, with 4D6 dammage (1D6
per missile), each roll of the PDS is resolved as per SML`s. This also means
you can have differences between mantys and peeps, with the peeps having a
cycle time of say 20 secs for their launchers, making 3D6 dammage (3
missiles). You could also have limited firing (assuming the above figures are
rapid fire), where each launcher fires 1 missile per turn, using only 0.2 mass
of ammo (1 missile). This does mean that the weapons will be light for the
mass of the ships.

*I know that a turn for a FT game was worked out at between 15 to 20 mins, but
a HH ship could empty it`s entire magasine in less time than that. After all,
ship life expectancy is rather short in HH.

Using a 400 tonnes=1 mass ratio, PDS becomes rather heavy, but could include
the mass for countermissiles in the mass and cost for PDS. A mass for a
launcher of 1 would mean that for a broadside launcher (2 arc), the mass would
be the same mass as a chaiser launcher (if not, why not fit two 1 arc
launchers, and double your rate of fire). This means that the cost would need
altering for the different launchers. With the above scale, a HH DD still
masses in at 100 mass.

For the ranges of weapons, a rangeband of 6MU would mean a energy weapon range
of 6MU, missiles on sprint setting (1 turn endurance) have a range of 18MU,
and missiles on max range drive setting a range of 75MU!! (hit you from a long
way away). For the diferences between the missiles versus ships
maneuverabilities/ability to alter their vector, this can be represented
by different engaugement envelopes of say 6MU on 1 turn endurance, 5MU on 2
turn endurance, a 4MU on three turn (long range setting) endurance. This is
still a rough idea at the moment, and the missile ranges still don`t feel
right to me (I`m still thinking along the lines as given in the message on
13-10-00, titled HH missiles, using the above masses for launchers and
missiles/dammage/rof), and only posted for and replies that may give me
more ideas (PLEASE, PLEASE REPLY, even if it sounds stupid, it keeps giving me
ideas).