From: Bif Smith <bif@b...>
Date: Tue, 17 Oct 2000 13:42:44 +0100
Subject: RE-HH missiles
Reading through the varieous replies about the HH missiles and designing ship for FT, I had a idea (my head hurts). The crew to mass ratio requires altering for HH ships, therefore, if 1 mass=400 tonnes, the crew ratio becomes correct for FT ships (aprox). This means that a 1 mass magasine holds aprox 5 HH standard missiles (assuming say 25 tonnes for autoloader and the mag itself). If you say that 1 turn is 1 min*, it gives you a chance to launch 4 salvos from a manty mod 17b launcher with a 17 sec recycle time. If you roll as one salvo, with 4D6 dammage (1D6 per missile), each roll of the PDS is resolved as per SML`s. This also means you can have differences between mantys and peeps, with the peeps having a cycle time of say 20 secs for their launchers, making 3D6 dammage (3 missiles). You could also have limited firing (assuming the above figures are rapid fire), where each launcher fires 1 missile per turn, using only 0.2 mass of ammo (1 missile). This does mean that the weapons will be light for the mass of the ships. *I know that a turn for a FT game was worked out at between 15 to 20 mins, but a HH ship could empty it`s entire magasine in less time than that. After all, ship life expectancy is rather short in HH. Using a 400 tonnes=1 mass ratio, PDS becomes rather heavy, but could include the mass for countermissiles in the mass and cost for PDS. A mass for a launcher of 1 would mean that for a broadside launcher (2 arc), the mass would be the same mass as a chaiser launcher (if not, why not fit two 1 arc launchers, and double your rate of fire). This means that the cost would need altering for the different launchers. With the above scale, a HH DD still masses in at 100 mass. For the ranges of weapons, a rangeband of 6MU would mean a energy weapon range of 6MU, missiles on sprint setting (1 turn endurance) have a range of 18MU, and missiles on max range drive setting a range of 75MU!! (hit you from a long way away). For the diferences between the missiles versus ships maneuverabilities/ability to alter their vector, this can be represented by different engaugement envelopes of say 6MU on 1 turn endurance, 5MU on 2 turn endurance, a 4MU on three turn (long range setting) endurance. This is still a rough idea at the moment, and the missile ranges still don`t feel right to me (I`m still thinking along the lines as given in the message on 13-10-00, titled HH missiles, using the above masses for launchers and missiles/dammage/rof), and only posted for and replies that may give me more ideas (PLEASE, PLEASE REPLY, even if it sounds stupid, it keeps giving me ideas).