Re [GZG] Re: Full Thrust Playtest?

2 posts ยท Oct 28 2006 to Oct 28 2006

From: Laserlight <laserlight@q...>

Date: Fri, 27 Oct 2006 22:20:42 -0400

Subject: Re [GZG] Re: Full Thrust Playtest?

> GZG have released many new models for the classic fleets from fleet

I understand that when new NAC or ESU ships come out, you'd like an official
SSD to go with it. I agree with that, and ideally I'd like it posted on the
web right along with the mini. No argument on that point.

However, if it's from one of the Fleet Book 1 navies and designed to be
compatible with its fleet, then from a playtester's point of view, it's just
another FB1 ship which is not going to cause a game mechanics problem.
Consequently we're not going to be all that interested in an AAR on, say, a
NAC vs ESU action even if it includes "new ESU cruiser", "new ESU battleship"
and "new ESU destroyer" in the squadron.

> There is little or no point in posting AARs if there isn't any

First off, if you have any AARs that went out to the list and didn't get an
adequate response, send a copy (or archive links) to me offlist and I'll

respond. Not that I'm the Official Voice of the Playtest List, but I usually
have a decent idea of why a rule is the way it is (for FT or SG--I've
played DS III a couple of times but I haven't been following it intensely)

With that said, there are five possible results from a playtest: a. everyone's
happy with the new system: okay, we'll probably keep it b. there's an obvious
flaw in the new rule: highly unlikely, because if it was obvious enough to
pick up in one game, we'd almost certainly have caught it before putting it on
the Main List. c. the player is unhappy with a system the Playtest List has
come to a consensus on. This normally means that the player has only tried the
system
once or twice, and usually only from one side--eg, you've fought as the
ORCs but not against them, so you feel EMP beams are too weak. In this case,
we
usually need to add a mini-design note, such as you'll find on the
grasers and EMP beams. This sort of thing doesn't look like you made much
difference, but it is VITAL in explaining the new systems. d. nobody
understood what we intended: okay, we need to rewrite the rule. The posts from
the last few days had an example of that with the Unified

Fighter Proposal in Oerjan's original form and my edited form. Generally

someone will provide as "this is what we meant" pretty quickly. e. everyone's
more or less happy: this means that there might be something subtle that needs
to be fixed. Or there might not be, it might just mean

that someone had bad dice, bad tactics, or an unbalanced fleet selection. We
probably can't tell just from one AAR, and that means you're not likely to get
much in the way of immediate feedback. But we need to hear it, so we can
*eventually* decide that yes, the Sa'Vasku do need some kind of burnout when
they pump too much power through their stingers.

Ideally we'd like for players to tell us starting forces, starting position,
table size, speed, maneuvers, and yes, every single die roll. I've had
playtests where New System X looked like it was an UberWeapon, but in fact I'd
just rolled a 4.93 average over 60 rolls, and my opponent was at a 2.9 (yes,
using the same dice). If you don't feel like posting that to the Main List,
again, post it to me and I'll respond and pass it on to the Test List.

From: Michael Llaneza <maserati@e...>

Date: Fri, 27 Oct 2006 19:29:07 -0700

Subject: Re: Re [GZG] Re: Full Thrust Playtest?

> Laserlight wrote:

> First off, if you have any AARs that went out to the list and didn't

> and I'll respond. Not that I'm the Official Voice of the Playtest

> following it intensely)

Laserlight,

Would you mind reposting that to the list as a new message and not a reply?
It'll stand out better and people might miss it buried in this thread.

Thanks mate,