From: Bif Smith <bif@b...>
Date: Thu, 11 Jan 2001 18:08:39 -0000
Subject: RE[FT]Starfire bug designs/gunboats
I was reading some past mail, and reading some of the comments about gunboats raised an idea. Bug Gunboats Mass=2 (bigger than a fighter) Speed=18, Secondary movement=9 (moved & treated as fighters) Endurance=8 (larger size allows longer duration) Flown in groups of 3 (requires internal hanger of 9 mass)* Can be targeted by shipboard weapons, with modifiers (only hits (and destroys) on a 5 or 6, except cl.1 bats, will hit with a 4-6, SML`s require to role against the gunboat group, and gunboats are allowed to intercept before they hit, but any that hit, destroy a gunboat). Targeted as normal by PDS (larger size vs heavier armour). Carries a minimal beam weapon (normal fighter attacks against starships). Treated as a HEAVY, INTERCEPTER fighters in dogfights (Big armoured craft(in fighter terms) with a PDS ablities). Can carry 2 SML missiles each (for a total of 6 for a group, so roll 1D6 to hit for entire group, same as normal SML`s) OR Can carry 4 Fighter missiles (6 MU range, 1D6 dammage, same as torp fighters), allowing either multiple attacks or salvo attacks against starships (all 4 fired at once). OR Can carry AFHAWK missiles (takes 1/2 loadout), allowing a gunboat group to fire as the AFHAWK missiles as discussed on list (8 MU range, free ADFCON ability, destroys 1D6 fighters, just like scatterguns), or fire full AFHAWK loadout at once, dobbling AF dammage (2D6 fighters destroyed). Cost=44 each (expensive, but ablities have to be compaired to vulnerbilities to shipboard weapons) *Also, can be launched from external racks on starships at a mass of 8 for a 3 gunboat group. To land/reload, requires ship to coast for 4 turns with NO drive. If drive is used, gunboats are destroyed and ship it`s self loses 1 CF. Just a rough idea, with something I forgot to include or explain properly.