Re[FT]-starfire

1 posts ยท Feb 15 2001

From: Bif Smith <bif@b...>

Date: Thu, 15 Feb 2001 14:37:52 -0000

Subject: Re[FT]-starfire

On the 11/02/01 Brendan Robertson asked-

> Has anyone collected weapon lists for the human ship classes from the

> Neath Southern Skies -http://home.pacific.net.au/~southernskies/

 For the starship stats/weapon loadouts, you need to ask someone with
the actual starfire system, because I beleave there is given stats for the
ship classes somewhere (although I could be wrong). The ships in starfire are
not directly comparable to FT ships (they have a lot more weapons per class),
but the general weapon loadouts/design phlosophy could be used. Some of
the discriptions of weapons used would be useful in FT weapon system ideas
(WOTW discusions). I`ll try a quick list of the weapons used in the 3 novels
so
far, just from memory-
CRUSADE
1-Force beam
Opperates just like the beam batts. in FT.
2-Primary beam
A tightly focused force beam, that punches a hole through
sheilds/armour/ships without any chance of being stopped. Slow firing.
Opperates just like the needle beam in FT, except they`re longer ranged
versions avalible.
3-X-Ray laser
Long ranged laser weapon (same as force beam) that does a lot of dammage, but
totally ignores sheilds. Uses a nuclear warhead detonated to produce the
x-ray laser, but can also missfire, destroying the ship. No FT
equivalent.
4-HET laser
Responce to the x-ray laser. Less range and dammage than a x-ray laser,
but almost half the mass, due to not using the nuclear bombs (and no chance of
a
back fire destroying the ship). Equivalent FT weapon-HET laser (by me).
5-Missiles
Long ranged, missiles used in almost all ships. Also became even more deadly
due to the introduction of anti matter warheads. The only disadvantage of the
am missiles is the fact that if hit by enemy weapon fire, they could
destroy the ship. Equivalent FT weapon-(ER?) SML`s (am warheads, say
double
cost/double dammage).
6-SBM`s
Strategic Bombardment Missiles, a long ranged, high dammage missile. Can be
used outside the range of most normal weapons. Equivalent FT weapon is the MT
missile (also used am warheads).
7-Capitol missiles
A large, heavy missile, with built in ecm/eccm, designed to penitrate
enemy point defence. Range is not given, but probably same as normal missiles.
Equivalent FT weapon, probably a modified sml, with greater cost but harder to
intercept (say, use hvy fghtr pds rolls)?, or maybe p.torps?
8-Fighters.
Same as fighters in FT, except using specialised fighter varients more (torp,
interceptors, and long ranged fast fighters for scouting duties).
9-WARPHAWK PODS
A small,unmaned robotic pod designed to jump through a warppoint and deploy
missiles on the far side. Expensive to use due to the requirement to use
freighters to transport them, and are designed to be used in mass attacks in
overwhelming numbers. Equivalent FT weapon is none. FT doesn`t use warppoints
<G>
10-AFHAWKS
Anti Fighter missiles, fired out of standard missile launchers. Exchanges
standard range and warhead for a shorter duration high performance drive to
catch the highly maneurevable fighters. Carries a powerful seaker system to
lock onto the small targets, and only carries a small warhead, incapable of
dammaging a starship. Equivalent FT weapon is the AF-SML discussed at
the end of last year on the list.
11-Cloaking device
A cloaking device that allowed a ship to close to within extream range of sbm
missiles without detection. Not a perfect system, can be detectected if
unlucky (or lucky, depends which side you`re on<G>). Equivalent FT system is
at present non. May be posible to work out something using sensor rules and
cloaking device?

IN DEATH GROUND
1-Plasma gun
A short ranged, high dammage weapon, that isn`t too heavy. Is affected by
sheilds, and can be used in pds mode against fighters and missiles. Equivalent
FT weapon is a pulsar in c mode (12 mu range, 6D6 dammage).
2-Gun boats
A small craft that is partway between a fighter and a spaceship. Not as fast
as a fighter with a full weapon loadout, but can carry more weapons and has a
pds system mounted onboard. Large enough to make warppoint jumps unaided, but
also large enough to be targetted by starship weapons, not just pds. If using
in FT, these have to be big enough to fire a sml missile (or two, not the
entire salvo), but small enough to fit on a starship in place of a external
missile rack (as were used later in the novel).
3-AAM
Advanced anti matter warheads. A more distructive version of the am warheads
used on the first generation am missiles.

Cannot think of any more from IDG, but if I`ve forgot anything, someone will
point it out <G>.

INNSURECTION
1-Cutting primarry beam
A version of the primary beam that can maintain the beam`s duration for longer
than a normal primary beam, causing more dammage. Equivalent in FT is probably
the heavy needle beam (?), which can cause 2 critical hits at once instead of
just 1.
2-Variable focus force beam
A version of the force beam that can be used as either a force beam, or at
close range as a primary beam. For FT, best used as a Cl.3 beam batt with a
extra 2 mass, x4 cost, and can be used as either a Cl.3 batt or a needle beam
(only a idea, one for the weapon of the week discussion?).
3-Heavy bombardment missile
A larger, heavier, more distructive missile that can be reprogrammed in
flight. Only fired from a internal launcher. A version of the MT missile rules
using fighter movement, with greater endurance (thinking along the
lines of the MT missile rules given by Derek/beth fulton, but with 6
turn endurance, more dammage (6D6 for example), and fired from a internal
laucher
(say, launcher mass=4, +1 mass per arc)).
4-Resetting sheilds
Allowed a ship to take more dammage, due to being able to reset the sheilds,
instead of them just overloading when their dammage potential has bean
reached. Some varient of the dammage sheilds in the weapon defence archive is
probably sutable for this.