re Free Orange Republic Ships

2 posts ยท Oct 28 1999 to Oct 28 1999

From: Nik <niklinnell@g...>

Date: Thu, 28 Oct 1999 17:28:24 +1100

Subject: re Free Orange Republic Ships

Firstly everything I say is not thought out or even thought about. Secondly
the ships that we are talking about are about two mouths old, an eternity in
our games group to say the least. The Carriers in question have already dumped
all armour, screens, weapons, PDS, and have moved to fragile hull, moved up to
thrust 6, and increased their fighter complement by close to 100% (17 groups
on the CVA)

Oerjan Ohlson wrote
> and they

we use vector movement (MD2, TP6, fire big guns)

Oerjan Ohlson wrote
> My opponents rapidly learned to spread their salvoes even >against

Many of MY opponents use MT missiles that don't hit nearest ship but are
guided in.

Oerjan Ohlson wrote
> Escorting merchants, yes... maybe. Providing fighter groups for

For table top battles low thrust is fine, again the stop, drop then run.
 In
Operational Movement games it may be a prob but drop the 4 points of armour
and 2 more thrust. Woopee it works

Oerjan Ohlson wrote
> Assumption? She told me she'd forward my original comments >to you, so

The logics not quite right there but I can't be bothered straightening it.

Cheers

From: Aaron Teske <ateske@H...>

Date: Thu, 28 Oct 1999 07:59:01 -0400

Subject: Re: re Free Orange Republic Ships

> At 05:28 PM 10/28/99 +1100, Nik wrote:
Secondly
> the ships that we are talking about are about two mouths old, an

Good grief! What happens when the other player's fighters go after it, or a
fast DD squadron? Seems like a very vulerable target.

> Oerjan Ohlson wrote

And Oerjan plays in cm, not inches, so on a 6'x4' table his ships will
outrun MT missiles... and, for that matter, pre-FB fighters that only
move
12"/turn.  (In fact, he may be able to outrun the 24"/turn FB fighters,
but I'm not sure about that.) Moving at speeds like that changes the game
fairly dramatically. And using cms, you can move pretty fast even in vector,
though turning to line up another attack is mildly problematic.
^_-

In any case, this is a good example of how people's usual setups can affect
their shipbuilding and tactics... what works in one style game, will not work
in another.