From: Bif Smith <bif@b...>
Date: Mon, 30 Oct 2000 12:09:16 -0000
Subject: re-fighter details
morgan vening wrote > OK, some questions for the rules monkeys. *smile* these Don`t worry, we have all done worse. > 1) Torpedo Fighters That`s the way it works for me, because the torpedo fighters are a one shot weapon and the primary target for your interceptors. > 2) Launch/Recovery MT & FB1 state that the fighter movement is now before the ships movement, whereas the fighters are launched halfway through the ships movement. Because the fighter phase is now before the ship movement, I assume the fighters are launched at the start of the fighter phase (instead of half way through the ships movement), with the ship still having to write orders for fighter launch and no thrust. Yes, a fast moving ship will leave behind any fighters it launchers, so don`t use fighters in high speed hit and run maneuvers. I measure the fighters from the ship launching them (before it moves), then move them first (as stated, before other fighters). I work with the asumption that the fighters have to be touching the recovering ship at the end of it`s movement, and are recovered in the fighter attack phase (and can be shot at by other fighters before docking, but not return fire). > 3) Screening with Fighters. It states in FB1 that "screening fighters move in turn 5 at the same time as the ship they`re screening". > 4) Ordnance I always play that interceptors are allowed their bonus when attacking SM`s, because their designed to catch fast, small, evasive target (other fighters), whitch can include SM`s. Torpedo fighters would use their penalties, because they exchange their normal capabilities for more anti ship firepower. If they`re deficient against other fighters, they would be deficient against SM salvos. Interceptors against PBL`s, I`d say yes again. > 5) Secondary Moves. Fighters make their secondary move in the allocate fighter attack phase, therefore, I assume they can still make their attack if so desired (does not invalidate their firing turn). The fighter secondary movement is done before declaration of fighter attacks (makes more sense to me), and I say yes, you can secondary move into a dogfight without any other penalties other than burning off 1 CEF. > 6) Alternate Landings No, any fighter bay can launch, recover, and rearm any fighter squadren. The different fighter symbols on the SSD`s of the launch bays are fore the fighter squadrens carried, not the launch bay it`s self. After all, fighter ordinance will be small and light, and there is no limit to how many times a ship can rearm a fighter, therefore a ship must carry a large number of fighter supplies. > 7) Morale I did a experiment with a fighter moral for their carrier destroyed, and the opponent ended up with a large number of fighter sized projectiles hitting his capital ships (but it was KV fighters). > Morgan Vening