re-fighter details

2 posts ยท Oct 30 2000 to Oct 31 2000

From: Bif Smith <bif@b...>

Date: Mon, 30 Oct 2000 12:09:16 -0000

Subject: re-fighter details

morgan vening wrote

> OK, some questions for the rules monkeys. *smile* these

Don`t worry, we have all done worse.

> 1) Torpedo Fighters

That`s the way it works for me, because the torpedo fighters are a one shot
weapon and the primary target for your interceptors.

> 2) Launch/Recovery

MT & FB1 state that the fighter movement is now before the ships movement,
whereas the fighters are launched halfway through the ships movement. Because
the fighter phase is now before the ship movement, I assume the fighters are
launched at the start of the fighter phase (instead of half way through the
ships movement), with the ship still having to write orders for fighter launch
and no thrust. Yes, a fast moving ship will leave behind any fighters it
launchers, so don`t use fighters in high speed hit and run maneuvers. I
measure the fighters from the ship launching them (before it moves), then move
them first (as stated, before other fighters). I work with the asumption that
the fighters have to be touching the recovering ship at the end of it`s
movement, and are recovered in the fighter attack phase (and can be shot at by
other fighters before docking, but not return fire).

> 3) Screening with Fighters.

It states in FB1 that "screening fighters move in turn 5 at the same time as
the ship they`re screening".

> 4) Ordnance

I always play that interceptors are allowed their bonus when attacking
SM`s,
because their designed to catch fast, small, evasive target (other fighters),
whitch can include SM`s. Torpedo fighters would use their penalties, because
they exchange their normal capabilities for more anti ship firepower. If
they`re deficient against other fighters, they would be deficient against SM
salvos. Interceptors against PBL`s, I`d say yes again.

> 5) Secondary Moves.

Fighters make their secondary move in the allocate fighter attack phase,
therefore, I assume they can still make their attack if so desired (does not
invalidate their firing turn). The fighter secondary movement is done before
declaration of fighter attacks (makes more sense to me), and I say yes, you
can secondary move into a dogfight without any other penalties other than
burning off 1 CEF.

> 6) Alternate Landings

No, any fighter bay can launch, recover, and rearm any fighter squadren. The
different fighter symbols on the SSD`s of the launch bays are fore the fighter
squadrens carried, not the launch bay it`s self. After all, fighter ordinance
will be small and light, and there is no limit to how many times a ship can
rearm a fighter, therefore a ship must carry a large number of fighter
supplies.

> 7) Morale

I did a experiment with a fighter moral for their carrier destroyed, and the
opponent ended up with a large number of fighter sized projectiles hitting his
capital ships (but it was KV fighters).

> Morgan Vening

From: Brian Bell <bkb@b...>

Date: Tue, 31 Oct 2000 08:34:12 -0500

Subject: RE: re-fighter details

> -----Original Message-----
[Bri] And don't forget all other fighters have the same ability if they
want to use it that way. Any fighter may burn endurance to make extra moves 5
turns in a row if it does not get into combat. "Possible, but not recommended"

> >2) Launch/Recovery
[Bri] FB2 states that fighter launches occur in the 'Move Fighter' phase
prior to any other fighter movement (FB2 p.5). Yes, if you strictly interpert
the rules, fighters get left behind at this point. We usually use a house
rule that fighters may move 1/2 their normal movement on launch. While
it is not stated, it makes sense that fighers are recovered during the fighter
movement phase. Again, no specific range is stated for recovering fighters. We
use a house rule that if fighters start thier turn within 3mu (using screening
range seems to make sense) of the ship that will
recover them; recovery is done just after fighter launches -- This house
rule means that fighters must usually screen a ship before they can be
recovered (or be very accurate on where a ship will end its flight).

> >3) Screening with Fighters.
[Bri] True, but it depends on how you interpret the rules.
Unfortunately, the rules do not state when a fighter group is assigned to
screening. If it is at the begining of fighter movement, then the fighter
group must already be within 3mu of the ship in order to screen. If it is at
the end of fighter movement, then a fighter group may move in phase 3 to
within 3mu of the ship and then also move within phase 5 with the ship and
then if it wishes use secondary movement in phase 6. If you choose the first,
then fighters may not launch and screen as it used fighter movement to launch.
If you choose the second, fighters can greatly increase thier range in very
specific circumstances.

[snip]

> >Morgan Vening
-------End Original Message---------

My comments marked by [Bri]