From: Dean Gundberg <dean.gundberg@n...>
Date: Fri, 24 Jun 2005 16:33:31 -0500
Subject: Range Band Adjustments (was RE: Fire Control lock-on)
> Sylvester Wrzesinski wrote: so > it's 11. So it's not 11 away... 22? no....". It's not so bad with most Actually they way the proposals work, you wouldn't have to worry about 16 or 17 unit range bands. For example, Stealth 1 causes a ship attacking it to use 5mu range bands, a reduction of 1/6th or 16.7% and that percentage of reduction should be carried over to all range bands, whether they are 6mu base or 12 or 18mu base. When applying that to a beam battery, you use 10mu range bands since its base is a 12mu range band, which is double the 6mu so then you double the 5mu. Thus on a 18mu Graser range band, against Stealth 1, you use 15mu range bands, much easier to deal with than 16 or 17. Stealth 2 modifies the 6mu range band a second mu to 4mu, so now beams use 8mu range bands and Grasers have 12mu range bands....wait, 12? We have seen that before and that shouldn't be hard to deal with. We know Jon doesn't like range band adjustment. We just hope something better comes along OR Jon changes his mind if we keep on mentioning it over and over again ;-) There are a couple ways to talk about range band adjustment and I think that is where some of the issues come from. I just find range band adjustments hard to describe in rules but easy to play with. Back to our Stealth 1 example. Fire at the stealthed ship is resolved using 5mu (or 10mu, or 15mu) range bands which is a reduction of 16.7% from normal. Another way of looking at it, is that the 'effective' range of the target ship has been increased. A ship at 10mu being treated as if it were 12mu away is an increase in range of 20%. So we could say, Stealth 1 increases the 'effective' range (not the actual range) by 20%. To some, this increase in effective range may be easier to understand, but when a Stealth 1 ship is 22mu away, adding 20% to 22 to get an effective range of 26.4mu isn't as quick and easy to many as seeing that 22mu is in the 3rd 10mu range band so only class 3 and larger beams could hit it. Jon agrees that doubling had halving ranges is easy to do, but it doesn't have enough granularity for ECM, stealth and evasion where the above proposal is much more flexable. My point in this post is just to make sure that the range band adjustment methodology is understood, and not to say they are the only way of doing things.