From: Thomas Barclay <Thomas.Barclay@s...>
Date: Fri, 10 Sep 1999 16:07:50 -0400
Subject: Random Firing in Phases
Whereas I do agree with the idea firing order is a tactical choice, that makes the game more deterministic in ways than I prefer. Simultaneous fire is good, but it too can be said to not model reality as not all fire is simultaneous. Instead, I plan (at some free moment....) to try random fire. Assumption: All ships try to engage at optimum times and yet hit before the enemy. Ergo no one admiral should have micro-control of the situation. Nor should all the rounds fall simultaneously. Instead, I'd propose a random initiative firing system. Roll d6 for every vessel. Note the number. You have six firing phases. All fire in a phase is simultaneous. Phase to phase is not. So If I have 3 DDs and a HC firing I roll 3 d6 (let's say I get 3,4,4,5). So one DD fires first, then two DDs simultaneous, then the HC. This makes for a sort of interesting combination of the two, and removes some of the deterministic feeling. (Chaos of Battle and all that). I don't see any reason why this wouldn't work, but it does mean one quick die roll for every ship after every movement turn. But in exchange, you get a little of the "luck" of first shot in some cases, but you also get simultaneous fire in bigger battles. You might even allow tactical systems quality to modify this - poor systems add 1 to the die roll, or roll d6 ignoring 1s. Good systems could be given a -1 or roll d6s ignoring 6s. Or if you have dice lying around, do the die shift thing (down to d4, up to d8).