Hi People,
a few questions came up in our last game where both sides deployed fighters.
1) Do fighters get re-rolls? vrs fighters? vrs ships? ( We could find
reference to SM and that was it) 2) In a multi fighter furball the side with
initiative goes first and can either target 1 or more groups with the damage
shared amongst them... Do the damaged fighters have to take a morale check
before they can fire back? 3) A multi fighter dogfight occurs and lasts
throughout the turn, Next turn some fighters want to leave... What are the
penalties... and how do they leave i.e. in the fighter movement section? 4)
The same type of situation as 3) but after the initial movement some fighters
want to use their secondary movement what happens? i.e. can the other side get
a free attack?
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My comments below marked by [Bri]
- ---
Brian Bell bbell1@insight.rr.com ICQ: 12848051 AIM: Rlyehable YIM: Rlyehable
The Full Thrust Ship Registry:
http://www.ftsr.org
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- -----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of Flynn
Richardson
Sent: Wednesday, June 27, 2001 17:38
To: GZG list
Subject: Questions re Fighters
Hi People,
a few questions came up in our last game where both sides deployed fighters.
1) Do fighters get re-rolls? vrs fighters? vrs ships? ( We could find
reference to SM and that was it)
[Bri] Yes they get rerolls on a natural 6 in both cases.
2) In a multi fighter furball the side with initiative goes first and can
either target 1 or more groups with the damage shared amongst them... Do the
damaged fighters have to take a morale check before they can fire back?
[Bri] They either target 1 group or spread the damage among all
groups (can't pick 2 out of 3). But if it is still a 1 on 1 dogfight, damage
is simultaneous. My reading of it is that the fighter morale rules, as
written, do not apply to dogfights. It would make sense (and a good house
rule) that before a fighter group can initiate a dogfight that it should have
to make a morale check. If it fails move it back 1mu from the other fighter
group as it failed to engage and may not attack this turn (similar to a close
assault reaction test in DS2 or SG2).
3) A multi fighter dogfight occurs and lasts throughout the turn, Next turn
some fighters want to leave... What are the penalties... and how do they leave
i.e. in the fighter movement section?
[Bri] Yes. And the opponents get a free shot at them.
4) The same type of situation as 3) but after the initial movement some
fighters want to use their secondary movement what happens? i.e. can the other
side get a free attack?
[Bri] Yes. A dogfight is declared when the fighters are brought into
base to base contact. From that point, if one side leaves (normal or secondary
movement), the other side gets a free shot. As a house rule, I do not allow
the free shot AND movement to bring them back into a dogfight; I allow one or
the other.
> At 7:22 PM -0400 6/27/01, Brian Bell wrote:
Brian, not when Fighter Attacks are declared?
On Thursday, June 28, 2001 7:38 AM, Flynn Richardson
> [SMTP:Flynn.Richardson@unilever.com] wrote:
Yes, Yes (including torp/hvy vs fighter) & Yes.
> 2) In a multi fighter furball the side with initiative goes first and
Do
> the damaged fighters have to take a morale check before they can fire
No. Dogfights do not require morale, only antiship attacks.
> 3) A multi fighter dogfight occurs and lasts throughout the turn, Next
The fighters that stay get a free attack (under MT), but if you want to use a
house rule, allow them to engage unhindered provided there is still 1 engaging
fighter group.
> 4) The same type of situation as 3) but after the initial movement
Same as above if in base-to-base contact.
'Neath Southern Skies - http://home.pacific.net.au/~southernskies/
[sstrike] Raider Fleet of War Leader Kel'em'all
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My reading was that Dogfights were different as you had to be in base to base
contact. It allows the 1st fighter group with initiative to move into contact
with another fighter group and declare a dogfight (If it was not that way, the
fighter group that moves 1st could never force a dogfight). If that fighter
group then moves away (primary or secondary movement), the 1st fighter group
gets a free shot. It is a very good way of pinning an opposing fighter group
in place.
- ---
Brian Bell bbell1@insight.rr.com ICQ: 12848051 AIM: Rlyehable YIM: Rlyehable
The Full Thrust Ship Registry:
http://www.ftsr.org
- ---
- -----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of Ryan M Gill
Sent: Wednesday, June 27, 2001 19:33
To: gzg-l@csua.berkeley.edu
Cc: Brian Bell
Subject: RE: Questions re Fighters
> At 7:22 PM -0400 6/27/01, Brian Bell wrote:
Brian, not when Fighter Attacks are declared?
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> At 8:51 PM -0400 6/27/01, Brian Bell wrote:
I see that point, but its hard to decide. Since that does conflict with the
part where fighter attacks are then handled.
> --- Brian Bell <bbell1@insight.rr.com> wrote:
...
> 2) In a multi fighter furball the side with
Is this in the book anyplace? We have endless arguments about the darned
fighter rules (it doesn't help that they're distributed among all the books).
I thought the person with initiative got to fire one stand and then the
defender had to take the consequences before firing himself (not
simultaneous). I even thought he had to make a morale role to fire back. Where
is this stuff specified?
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One on one dogfights are handled in FT 2nd edition p. 17 (also covers rules
for leaving a dogfight).
Multiple group dogfights are handled in Fleet Book 1 p. 6.
- ---
Brian Bell bbell1@insight.rr.com ICQ: 12848051 AIM: Rlyehable YIM: Rlyehable
The Full Thrust Ship Registry:
http://www.ftsr.org
- ---
- -----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of David
Griffin
Sent: Friday, June 29, 2001 13:53
To: gzg-l@csua.berkeley.edu
Subject: RE: Questions re Fighters
> - --- Brian Bell <bbell1@insight.rr.com> wrote:
...
> 2) In a multi fighter furball the side with
Is this in the book anyplace? We have endless arguments about the darned
fighter rules (it doesn't help that they're distributed among all the books).
I thought the person with initiative got to fire one stand and then the
defender had to take the consequences before firing himself (not
simultaneous). I even thought he had to make a morale role to fire back. Where
is this stuff specified?
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> --- Brian Bell <bbell1@insight.rr.com> wrote:
At least one member of my group interprets multiple group as being 2 or more,
thus overriding the one on one dogfight rules. Has GZG ever officially said
one way or the other?
I would have him reread the section carefully. As it discusses splitting your
fire between multiple enemy groups, it is difficult to argure for 2 or more.
Plus if you define it as 2 or more the term 'Multiple' becomes redundant as it
would be difficult to have a dogfight with just 1 group.
-----
Brian Bell
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> -----Original Message-----