From: Charles Taylor <charles.taylor@c...>
Date: Sun, 14 Jan 2001 20:37:02 GMT
Subject: Re: Questions on cloaking (bit long)
In message <011d01c07e5f$95f30ae0$e4a9bfa8@mycroft> > "Pat Connaughton" <patconnaughton@earthlink.net> wrote: > Our group got together last night and we're working to Well, my take on Star Trek type cloaking devices; A ship that is cloaked cannot fire weapons (including pds), neither can it power a screen generator. If sensor rules are in use it cannot use active sensors either. A cloaked ship cannot be fired upon (but can be affected by area effect weapons) unless it has been 'lit up' by something. Cloaked ships in Star Trek never seem to be bothered with 'flying blind' so assume that they _can_ use passive sensors. In game terms, when a ship cloaks, mark its last known position and vector, and remove the figure. The controlling player should plot movement in secret (except from the ref, and I really think that a ref is needed if you're using cloaked ships). Movement is still plotted turn by turn, and the player can have the ship de-cloak on whichever turn he pleases. Cloaking and De-cloaking must be written in the orders, it takes a full turn to cloak, in which the ship suffers all the limitations for being cloaked (q.v.), but can still be targeted normally. Similarly, it takes a turn to de-cloak, with the same limitation, it may get a 'surprise bonus' if it wasn't spotted - but I can't think of a good way to implement that just now :-( Cloaked ships _can_ be spotted with sensors, at least enough to know that something is there and roughly where it is. Using the rules on sensors in More Thrust, Sensors can spot cloaked ships, as follows: Range Basic Enhanced Superior 0-6 mu 4+ 2+ automatic 6-12 5+ 3+ 2+ 12-18 6 4+ 2+ 18-24 - 5+ 3+ 24-30 - 6 4+ 30-36 - - 5+ 36-42 - - 6 This is best handled by a ref. If the cloaked ship is spotted it still cannot be targeted except by area-effect weapons. For MASS and COST, I'd say use the More Thrust values, MASS = 10% of MASS of ship (minimum of 1), COST = 20 x MASS of cloaking device (2x MASS of the ship). Extras from the Undiscovered Country. 'Fire while Cloaked' Fire Control (FWCFC) This advanced Fire Control enables a cloak ship to attack while cloaked, but it is limited to only working with pulse torpedoes or missile systems (MT or SM), and only 1 weapon system per FWCFC. Firing while cloaked gives a +2 bonus to sensor rolls to spot the cloaked ship. MASS 2, COST? Anti-Cloaked Ship Missile. This is a variant of the More Thrust missile that can track a cloaked ship. It has reduced firepower (1d6+1) compared to a standard MT missile. MASS 2, COST?