Questions about DS2

6 posts ยท Jun 27 2000 to Jul 11 2000

From: Roger Rexroad <papabees@f...>

Date: Tue, 27 Jun 2000 18:47:00 -0500

Subject: Questions about DS2

When a unit has taken dmg (i.e. an attack has equaled its armor) what happens
if an attack equals its armor a second time?
-No effect?

-Destroyed?
What?

Also, what are some good web sites other than gzg to find figs? Particularly
infantry, but not just infantry.

From: Andrew Martin <Al.Bri@x...>

Date: Wed, 28 Jun 2000 22:36:15 +1200

Subject: Re: Questions about DS2

> Roger Rexroad wrote:

The element remains damaged. Essentially no change.

I hope that helps!

From: Brian Bilderback <bbilderback@h...>

Date: Wed, 05 Jul 2000 17:02:13 PDT

Subject: Re: Questions about DS2

> From: "Andrew Martin" <Al.Bri@xtra.co.nz>
what
> happens if an attack equals its armor a second time?

Ummm... I was under the impressiuon that an element that is damaged is
destroyed if it receives a second "Damaged" result"

From: Andrew Martin <Al.Bri@x...>

Date: Thu, 6 Jul 2000 12:25:31 +1200

Subject: Re: Questions about DS2

Roger Rexroad:
> > > When a unit has taken dmg (i.e. an attack has equalled its armor)
what happens if an attack equals its armor a second time?

Andrew:
> >The element remains damaged. Essentially no change.

Brian:
> Ummm... I was under the impression that an element that is damaged is

Hmmm, I can't find a reference, in DS2, to support either my view or your
view.

Any one else?

From: Brian Bell <bkb@b...>

Date: Thu, 6 Jul 2000 06:36:26 -0400

Subject: RE: Questions about DS2

> -----Original Message-----
No other effect is described in DS2. So, I would say that there is no effect.

From: Brian Bilderback <bbilderback@h...>

Date: Tue, 11 Jul 2000 14:52:00 PDT

Subject: Re: Questions about DS2

> Andrew Martin wrote:

I'll be... you're right. I double checked, and no reference. But I could have
sworn tht's what it said. Maybe we'll need a rules clarification on this one.

In case we don't, and/or in the meantime,  I personally prefer the
"Second damaged = destroyed" rule. The "No further effect" seems a little
lenient. However, some people may find my preference too harsh. I came up with
a few optional house rules. All of them are a little complicated, but they do

offer alternatives to either twice damaged = destroyed OR no further effect.
Here they are:

1. Each additional time a vehicle is damaged, reduce it's armor ratings by 1.
Thus, a vehicle damaged twice would lose 1 armor level, three times 2

armor levels, etc. This means the additional Damaged result has no IMMEDIATE
consequences, but increases the vehicle's chances of being destroyed in the
future.

2. A vehicle is destroyed when the number of Damaged results it has received
exceepds it's size class (This makes larger vehicles inherently

more robust than smaller, which seems logical). Thus, 2 Damaged results

would destroy a class 1 vehicle, 3 a class2, etc.

3. Any time a vehicle which is already damaged receives a further DAMAGED
result, draw 1 extra chit. If this chit is a 1 or greater and of a valid
color for the firing weapon, the vehicle is destroyed.  Re-draw any
special chits.

4. If a damaged vehicle receives a further Damaged result, roll a die. if the
result exceeds the vehicle's armor level, the Vehicle is destroyed.

(Note: There are two options for the die type here. The first is to use the
same die each time. I would recommend a D6. The second option requires keeping
track of the number of times the vehicle is damaged. The second

time it's damaged, roll a D4. Then a D6, etc.)

These are some suggestions. Personally, I prefer the "Second Damaged = Dead"
approach, but of the options I have presented, I prefer #2. Again, this is
just a matter of personal taste. All of them have bonuses and drawbacks.